04-Jul-2012, 2:42 PM
Thanks for all the feedback, jbdude! I'll make changes and fix things for the next update.
I guess you didn't see the gimmick in this level. Look at it in an editor and you might see it. I'll remove it if more people complain.
I thought I'd keep this level in to make the set feel less like CCLP3... Perhaps it should be later in the set, or I might just remove it.
Quote:#17 - "Alternate Universe" - All I have to say about this level is that invisible wall maze + sokoban puzzle + hot blocks (including a one in six shot at a yellow key in the penultimate room) = seriously uncool. After your comments about hot blocks being "cheap" in IceyLava's CCLP1 set, I really wasn't expecting this.
I guess you didn't see the gimmick in this level. Look at it in an editor and you might see it. I'll remove it if more people complain.
Quote:#18 - "Cat and Mouse" - Also, this level is just horridly annoying, I gave up trying after a few attempts. This is definitely possible, but I'm not going to sit around for hours waiting on the blob to give me a perfect run through.
I thought I'd keep this level in to make the set feel less like CCLP3... Perhaps it should be later in the set, or I might just remove it.
Quote:#33-35 - "Stuck in the Sandpit", "Better safe than...", "Dual" - All great examples of small levels with a lot going on. Lots to do and explore, and some great concepts. I especially liked the monster partial posting in "Better safe than...". Definitely worth playing.I'm glad you liked these levels. Unsurprisingly, they're all from MO2 . Btw, did you play this set in lynx or MS?