13-Jul-2012, 6:08 PM
Finally finished this set last night... Great set! Lots of good CCLP1 candidates in here... The levels I struggled most on were:
#24 (Juxtaposition) - Embarrassingly, this was the first level I had to peek in the editor at... Although it was mainly because I thought the level might be solvable because I couldn't find the last chip... I think it was one of the ones on the edge, so it couldn't have been seen from inside the main "square"...
#41 (Checkpoints) - Not sure if I had to look at the editor for this one or if I just lucked into the solution... I see the hint about the counterclockwise pattern which I must've missed when I originally played the level...
#87 (Over and Under) - Not as hard as it originally looked, I guess, but still struggled a bit on this one...
#88 (Skydiver's Maze) - This level was probably the hardest in the set for me... Had to look in the editor, and found the solution rather quickly - turned out one of my ideas that I had already considered and then moved on from was involved in the solution after all...
#91 (Pattern) - Struggled a bit figuring out the block placement in the second block room... After figuring it out, the hint seems pretty clear, so I don't think anything needs to be changed here...
#93 (Crate Packing) - Took a little while to figure out how to pack those crates in the second "warehouse"...
#96 (Bulge) - My last real struggle of the set (although perhaps I would've been stuck on Japanese Game Show longer if I hadn't already solved it in JL1... ).
#24 (Juxtaposition) - Embarrassingly, this was the first level I had to peek in the editor at... Although it was mainly because I thought the level might be solvable because I couldn't find the last chip... I think it was one of the ones on the edge, so it couldn't have been seen from inside the main "square"...
#41 (Checkpoints) - Not sure if I had to look at the editor for this one or if I just lucked into the solution... I see the hint about the counterclockwise pattern which I must've missed when I originally played the level...
#87 (Over and Under) - Not as hard as it originally looked, I guess, but still struggled a bit on this one...
#88 (Skydiver's Maze) - This level was probably the hardest in the set for me... Had to look in the editor, and found the solution rather quickly - turned out one of my ideas that I had already considered and then moved on from was involved in the solution after all...
#91 (Pattern) - Struggled a bit figuring out the block placement in the second block room... After figuring it out, the hint seems pretty clear, so I don't think anything needs to be changed here...
#93 (Crate Packing) - Took a little while to figure out how to pack those crates in the second "warehouse"...
#96 (Bulge) - My last real struggle of the set (although perhaps I would've been stuck on Japanese Game Show longer if I hadn't already solved it in JL1... ).
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels