12-Aug-2012, 1:31 AM
Quote:#5 (Rainbow Door Key) - ...I'm guessing it fared well in CCLP3 for the same reason as "Which One Next?", namely, competitive players thought of it as an optimization challenge (which I fail to see the point of if the optimal route was soon computed using a TSP solver, but that is a different topic). Which means that it might not fare the same in CCLP1 since you changed the clock to be untimed.
... it's supposed to be trial and error hence the untimed clock. It almost got into CCLP3, so people must like it for some reason.
Quote:#9 (Green clear) - ok, so I like this more than Toggle Bust, but it's so similar that I still wouldn't want to see it in CCLP1. But it was nice otherwise.IMO, other than the toggle walls, this level bears no similarity to Toggle Bust whatsoever.
Quote:#11 (Locked up) - ...Surely, that's not necessary / always wanted in CCLP1, is it? ... Is it??
... There's no twist here! ...
- Madhav.