01-Sep-2012, 3:26 PM
Quote:Same here. I've played the route over and over and can only get 394. grrrrr
Last I played the level was before CCLP3 came out, so my boosting has slightly improved since then :-) Yay! I still have trouble with boosting, but it's more with the type of boosting that has more ice than floor, like in ICE DEATH (there is some of that here too, of course)- If it's just some ice every now and then, I usually can maximize the boosts as long as I know where I'm going.
I also noticed now that the annotation on Youtube for the 395 route acknowledges that a block can be pushed out of a room to reach some other area, but dismisses it since all those chips are already taken. It just makes me think AB was quite close to hitting on something way back when he wrote that :-)
And one more thing that this brings to my attention. I don't like the term "spring slide". To me it's not really descriptive, and it shares a word with the term "spring step" which doesn't seem related. Though now that I think about it, both effects have Chip arrive on a tile half-way between normal moves, so there is some connection. So a "spring" is essentially when you take less time than expected on a tile after arriving there a bit late, and this can happen after a voluntary wait or a slide of odd length.
Anyway, I would still rather call it something like "superboosting" when you both spring slide and boost :-)