22-Jan-2013, 12:06 PM
Quote:Would the same go for some one who doesn't know any programming languages? I take it its not like a reuglar/or full fledged language?it's an object orenated language, it's easy to learn.
I wouldn't mind learning about this 'git' and stuff. (heh I have no idea what this is but I have downloaded puzzle studio a long time ago and checked it out a little). Is there a place to discuss aspects of it? Like what kind of features we'd like or dislike..
Quote:1.Puzzle studio is 3D-like game, it's cool, but all of its 3D graphic is paste 6 same 2D images to an cubic, some time it make player confusing especially the blocks with arrows. when a bunch of 3D block accumulate together , it's hard to distinguish their borders。it's so people with big tv screens can't cheat
2.The map during play is about 10*10, you have to patrol the level ,many times to catch the whole scene, it's too small comparing to level size which is up to 32*32.
Quote:okay, dumb question on my part.if you want, program it, it's open source
here are some ideas I thought of which I don’t know are good or not without testing
-teleporter connection being selectable. In other words, instead of teleporters always going in reverse reading order, the level designer can decide where they go.
-(I saw this on that video of the canceled official CC2) blocks that can only be pushed in one or two directions (horizontally, vertically)
-chips over water, ice, fire. etc. Pretty much a lot the “invalid” tiles [the things that are logical anyway, if that makes sense…] If a chip can be placed on water, and chip doesn’t have flippers should he be able to get the chip or not?