02-Mar-2013, 1:46 PM
I can't speak for the entire staff, but my personal criterion is that any level in which the end goal is very obvious but in which the solution or the "how to get there" may take some clever thinking may still be appropriate for CCLP1.
Fireball Maze (I'm assuming you're referring to the grant2012 level) has an obvious goal: get the fireball to press two buttons and then direct it to the button at the end. Skydiver's Maze has an obvious end goal: hold down the button at the end. It can be plainly seen, but the "how" may take some thinking. However, the thinking can be done with the end in mind. As far as difficult levels go, I'd treat levels like these as much more beginner-friendly than the vast majority of the triple-digit entries in CCLP3, where there would usually be several options for the player to take but with no obvious end goal.
Fireball Maze (I'm assuming you're referring to the grant2012 level) has an obvious goal: get the fireball to press two buttons and then direct it to the button at the end. Skydiver's Maze has an obvious end goal: hold down the button at the end. It can be plainly seen, but the "how" may take some thinking. However, the thinking can be done with the end in mind. As far as difficult levels go, I'd treat levels like these as much more beginner-friendly than the vast majority of the triple-digit entries in CCLP3, where there would usually be several options for the player to take but with no obvious end goal.