While we're waiting for the results, I thought I'd share a few comments about my level now that all of the entries are available to everyone.
A while back, the thought of naming a hurricane after Melinda had crossed my mind, but I never sat down and made a level about it. However, when this competition was announced, I knew what I was going to build. The original idea involved Chip having to brave the remains of the damage that the hurricane inflicted to make it to Melinda's house, where there would be chips in a "C + M" formation or in a heart shape waiting outside the door. But in my first few attempts at designing the level, the space required was just a bit much and took away from the rest of the level. Eventually, I settled on Chip and Melinda going out on a date as the Valentine's connection and created a "movie theater" with rows of monsters watching the "movie." Much of the inspiration for this section came from Tom P.'s Treasure Hunter level from February ("First Date"), which also had a teeth monster as Chip's date. While revising the level, I thought it'd be fun to have the standard "couple making out and not looking at the screen" thrown into the mix as well, which took the form of a couple of, um, "love bugs." The "movie" was also somewhat fun to make too. I thought about having a Wild West shootout sort of thing going on, but then I realized that something more romantic would probably be more appropriate given the circumstances. So I created a "dance" scene with various monsters circling around and two "kissing" teeth that were conveniently placed right in front of where Chip and his teeth date would sit.
The rest of the level was fairly straightforward. I had envisioned Chip traveling along the "coast" and passing some docks with glider "ships" in a sokoban-style puzzle that was supposed to be simple. But before he enjoyed his time at the movies, he needed to do some good deeds, which included leading a teeth refugee to safety, stopping the "panic" (monsters flying around, basically) at City Hall in a simple Xenocide-style puzzle that basically involved sending them into corners where they'd be still, and preventing insane asylum fireball patients from committing suicide in the water by closing those toggle doors. Add a "Thieves and Teleports"-esque puzzle in the lower left, a random maze room, and a teleport mechanism at the end, and you've basically got the gist of it. (FYI: I never intended for the fireball to follow Chip into the "theater," but I thought it would be rather funny if a movie theater "security guard" ran after Chip after he dashed into the building soaking wet in a panic to get to his date. )
Enjoy playing!
A while back, the thought of naming a hurricane after Melinda had crossed my mind, but I never sat down and made a level about it. However, when this competition was announced, I knew what I was going to build. The original idea involved Chip having to brave the remains of the damage that the hurricane inflicted to make it to Melinda's house, where there would be chips in a "C + M" formation or in a heart shape waiting outside the door. But in my first few attempts at designing the level, the space required was just a bit much and took away from the rest of the level. Eventually, I settled on Chip and Melinda going out on a date as the Valentine's connection and created a "movie theater" with rows of monsters watching the "movie." Much of the inspiration for this section came from Tom P.'s Treasure Hunter level from February ("First Date"), which also had a teeth monster as Chip's date. While revising the level, I thought it'd be fun to have the standard "couple making out and not looking at the screen" thrown into the mix as well, which took the form of a couple of, um, "love bugs." The "movie" was also somewhat fun to make too. I thought about having a Wild West shootout sort of thing going on, but then I realized that something more romantic would probably be more appropriate given the circumstances. So I created a "dance" scene with various monsters circling around and two "kissing" teeth that were conveniently placed right in front of where Chip and his teeth date would sit.
The rest of the level was fairly straightforward. I had envisioned Chip traveling along the "coast" and passing some docks with glider "ships" in a sokoban-style puzzle that was supposed to be simple. But before he enjoyed his time at the movies, he needed to do some good deeds, which included leading a teeth refugee to safety, stopping the "panic" (monsters flying around, basically) at City Hall in a simple Xenocide-style puzzle that basically involved sending them into corners where they'd be still, and preventing insane asylum fireball patients from committing suicide in the water by closing those toggle doors. Add a "Thieves and Teleports"-esque puzzle in the lower left, a random maze room, and a teleport mechanism at the end, and you've basically got the gist of it. (FYI: I never intended for the fireball to follow Chip into the "theater," but I thought it would be rather funny if a movie theater "security guard" ran after Chip after he dashed into the building soaking wet in a panic to get to his date. )
Enjoy playing!