17-Mar-2013, 8:24 AM
Great to see you again on here, Archie! I've played through most of your levelset while testing for CCLP1. There are some really incredible levels in there. Some are a bit difficult for CCLP1, but I've tried to go ahead and take as many notes as I could - in case CCLP4 or a subsequent CCLP requires Lynx compatibility. Here's what I found, other than what you mentioned already:
#31 (Hall of Flame): unequal - trap sliding can plunge players into fire in Lynx
#67 (Crawler Carrier): busted - bug unnecessary for hitting tank buttons
#76 (Fourtify): unequal - random FF allows for different behavior for fireball room in Lynx
#77 (Bug Collecting): busted - toggle room completely unnecessary
#78 (Crossroad Jam): unequal - quick red button presses for west cloner at end can cause blue button to be pressed in Lynx (luck-based)
#89 (Button Corridor): unequal - tanks unrestricted by open toggle doors in Lynx
#90 (An Only Chip Again): busted - possible to bypass all block-pushing; unequal (minor) - teeth cannot travel across hint tile in Lynx
#91 (Surrounded): unequal/busted - hint tile can be used as safe spot in Lynx
#99 (Flock of Block): unequal/busted - block at end can be flicked off thin wall in MS
#101 (Sad Ending): unequal - monsters + random FF behavior in Lynx
#106 (Special Tanks to): unsolvable in Lynx - tank + removed obstacle behavior in final room
#112 (Out of the Frying Pan): unequal (potentially unsolvable) - hint tile sends some fireballs into water in Lynx
#121 (Outrun): unsolvable in Lynx - teeth movement
#135 (Packed Problem): unsolvable in Lynx - requires MS trap rules
#137 (The Longest Track): busted - can re-enter the toggle area while the fireball is in there and skip the whole block puzzle
#143 (Hide and Seek): u
nequal - glider in top room can die in fire in MS
#144 (Nudge): unequal - fireball room easier in Lynx due to block slapping - block can be pushed into (31, 21)
#31 (Hall of Flame): unequal - trap sliding can plunge players into fire in Lynx
#67 (Crawler Carrier): busted - bug unnecessary for hitting tank buttons
#76 (Fourtify): unequal - random FF allows for different behavior for fireball room in Lynx
#77 (Bug Collecting): busted - toggle room completely unnecessary
#78 (Crossroad Jam): unequal - quick red button presses for west cloner at end can cause blue button to be pressed in Lynx (luck-based)
#89 (Button Corridor): unequal - tanks unrestricted by open toggle doors in Lynx
#90 (An Only Chip Again): busted - possible to bypass all block-pushing; unequal (minor) - teeth cannot travel across hint tile in Lynx
#91 (Surrounded): unequal/busted - hint tile can be used as safe spot in Lynx
#99 (Flock of Block): unequal/busted - block at end can be flicked off thin wall in MS
#101 (Sad Ending): unequal - monsters + random FF behavior in Lynx
#106 (Special Tanks to): unsolvable in Lynx - tank + removed obstacle behavior in final room
#112 (Out of the Frying Pan): unequal (potentially unsolvable) - hint tile sends some fireballs into water in Lynx
#121 (Outrun): unsolvable in Lynx - teeth movement
#135 (Packed Problem): unsolvable in Lynx - requires MS trap rules
#137 (The Longest Track): busted - can re-enter the toggle area while the fireball is in there and skip the whole block puzzle
#143 (Hide and Seek): u
nequal - glider in top room can die in fire in MS
#144 (Nudge): unequal - fireball room easier in Lynx due to block slapping - block can be pushed into (31, 21)