03-Apr-2013, 10:44 AM
Yeah, I hear what you're saying, J.B. These levels are not intuitively optimizable and require quite a bit of work. I intended them to be easier than they currently are.
Taking into account that the survival competition this month also has three levels, we should simplify this a bit. One option would be if we only used one of these levels this month, and saved two of them for later, like maybe next month's levels? Or used two now and added some easier ones into the mix for next month? What would you guys prefer?
Another option would be for me to rework the two last levels and make them simpler, removing half the keys in Sophomore Fetcher
, and some of the options in Junior Fetcher
. I think the first level is fine. The levels still wouldn't be an absolute joy to work on, but at least somewhat more manageable.
Or we could change the scoring such that scores within some amount of seconds of each other would be considered tied, allowing for more relaxed routes. Normally we consider scores within the same second as equal, but this window could be enlarged, maybe keeping it at one second on the first level, five seconds on the second, and ten seconds on the third.
I'll expand on the points system once we sort this out first. For that I really need you guys to weigh in on how you'd like me to change this competition and make it better.
-Miika
Taking into account that the survival competition this month also has three levels, we should simplify this a bit. One option would be if we only used one of these levels this month, and saved two of them for later, like maybe next month's levels? Or used two now and added some easier ones into the mix for next month? What would you guys prefer?
Another option would be for me to rework the two last levels and make them simpler, removing half the keys in Sophomore Fetcher
, and some of the options in Junior Fetcher
. I think the first level is fine. The levels still wouldn't be an absolute joy to work on, but at least somewhat more manageable.
Or we could change the scoring such that scores within some amount of seconds of each other would be considered tied, allowing for more relaxed routes. Normally we consider scores within the same second as equal, but this window could be enlarged, maybe keeping it at one second on the first level, five seconds on the second, and ten seconds on the third.
I'll expand on the points system once we sort this out first. For that I really need you guys to weigh in on how you'd like me to change this competition and make it better.
-Miika