Hi Miika,
Level 94 Checkerboard II is solvable as is. Please check again. However, level 142 had fire tiles where it needed water so the teeth would drown. Thanks for noticing. I don't know how I missed that.
I only used Chip's Workshop to edit, no outside tools. I tried to preserve the gameplay as much as possible, however, some were totally incompatible and gameplay is lost almost completely. Eg. Frozen Birdbath, and Follow the Glacier Brick Road where the play aspect was because of hidden tiles.
My comments on some Lynx_choices levels:
Level 21 - ver. C - Blue keys are in a bad location and disappear when the tanks move.
Level 87 - ver. B - Busted. A block can be moved to prevent walkers from escaping the FF's.
Level 94 - ver. A is unsolvable. Chip can't push a block through the green walls in that combination. i.e. two green walls next to each other. My edit maintained the checkerboard appearance.
Level 111 - ver. A, B, and C appear to be unsolvable. Ver. A because the gliders don't die in fire. Ver. B and C because of splash delay. I like the block idea in ver. D. In my version I only moved the clone button to account for splash time.
Level 112 - Ver. B seems to be the best choice for the FF change. I'm changing my version to that. Ver. C, D, and E can't be solved because the block moves when the level starts.
There isn't much of an issue with the other levels.
I like the concept for Frost Rings and Frostbite.
Use some of my levels/ideas? Sure.
Are you looking to revamp some of the levels or just make them LYNX compatible? I won't make any commitments, but I will contribute what I can.
ยง
Level 94 Checkerboard II is solvable as is. Please check again. However, level 142 had fire tiles where it needed water so the teeth would drown. Thanks for noticing. I don't know how I missed that.
I only used Chip's Workshop to edit, no outside tools. I tried to preserve the gameplay as much as possible, however, some were totally incompatible and gameplay is lost almost completely. Eg. Frozen Birdbath, and Follow the Glacier Brick Road where the play aspect was because of hidden tiles.
My comments on some Lynx_choices levels:
Level 21 - ver. C - Blue keys are in a bad location and disappear when the tanks move.
Level 87 - ver. B - Busted. A block can be moved to prevent walkers from escaping the FF's.
Level 94 - ver. A is unsolvable. Chip can't push a block through the green walls in that combination. i.e. two green walls next to each other. My edit maintained the checkerboard appearance.
Level 111 - ver. A, B, and C appear to be unsolvable. Ver. A because the gliders don't die in fire. Ver. B and C because of splash delay. I like the block idea in ver. D. In my version I only moved the clone button to account for splash time.
Level 112 - Ver. B seems to be the best choice for the FF change. I'm changing my version to that. Ver. C, D, and E can't be solved because the block moves when the level starts.
There isn't much of an issue with the other levels.
I like the concept for Frost Rings and Frostbite.
Use some of my levels/ideas? Sure.
Are you looking to revamp some of the levels or just make them LYNX compatible? I won't make any commitments, but I will contribute what I can.
ยง