I love the idea of the staff modifying levels from the submission pool, and possibly creating a few new ones when needed. Voting a whole collection from someone's set is a bit much, and would not bring forth all the best individual designs. I don't see an extra round of voting being necessary, and would rather see the same energy directed elsewhere, though I guess I wouldn't be against it if others love the idea.
I think CCLP1 needs distinct and succinct lesson levels. If we want the set to reflect CC1, we have to include them. I feel they should be significantly shorter than the levels at the start of Pit of 100 Tiles. Lesson levels not only serve to introduce or remind players of the basics of game play, but they also quickly allow one to feel a sense of accomplishment by actually advancing well into the set in decent time. Compare CC1 to CCLP2 and CCLP3, where A Fleeting Memory and Toggle Bust completely kill the momentum at the start, though neither level is truly bad. I don't think the lesson levels should introduce all the tiles though, nor do I think we need specific lesson levels for additional tiles later in the set.
Thanks for listening and even asking in the first place
-Miika
I think CCLP1 needs distinct and succinct lesson levels. If we want the set to reflect CC1, we have to include them. I feel they should be significantly shorter than the levels at the start of Pit of 100 Tiles. Lesson levels not only serve to introduce or remind players of the basics of game play, but they also quickly allow one to feel a sense of accomplishment by actually advancing well into the set in decent time. Compare CC1 to CCLP2 and CCLP3, where A Fleeting Memory and Toggle Bust completely kill the momentum at the start, though neither level is truly bad. I don't think the lesson levels should introduce all the tiles though, nor do I think we need specific lesson levels for additional tiles later in the set.
Thanks for listening and even asking in the first place
-Miika