Lessons are good. However, I feel the simplest lessons were kind of an insult to a person's intelligence. Lessons with a little more oomph to them would be nice. Something like Door Galore 1 from BHLS1LYNX might be good for a lesson level. If you put three or four lessons in one level.... like a key, a door, clone a block and push it in water, avoid the ball bouncing, pick up a chip, go to another section and exit. Simple yes, but not so small that it takes only 10 seconds to finish. Do you think new players would learn the lessons if you put more than one feature into each lesson level? They would still advance fast enough to feel "accomplishment".
I think Rey1 level 4 'Learning About Buttons' is pretty good. I only made one level that was really a lesson level but it's kinda long for what I think you're looking for. (Egyptian_Motif level 18 - Four Lessons in One) I also think the TS_Tutorials were pretty good in that they weren't so simple.
I guess what I'm saying is that the new players will not know how simple or complex they are until becoming experienced players. I don't think you'll chase them away by having a little bit of extra in the early levels. But you might if you have it too simple.
I think Rey1 level 4 'Learning About Buttons' is pretty good. I only made one level that was really a lesson level but it's kinda long for what I think you're looking for. (Egyptian_Motif level 18 - Four Lessons in One) I also think the TS_Tutorials were pretty good in that they weren't so simple.
I guess what I'm saying is that the new players will not know how simple or complex they are until becoming experienced players. I don't think you'll chase them away by having a little bit of extra in the early levels. But you might if you have it too simple.