Testing CCLP1 levels on I-phone?
#12
Ida,

I'm going to present a list of voting rules and guidelines when voting begins, a couple of which are:

- Don't worry about time limits because we'll be ensuring that each level in the final product has adequate time, unless there's a really compelling reason to keep the amount low, and/or the level is obviously designed to be played with a low time limit. If either or both of the latter two is the case, you should rate the level taking the low time limit into account.

- For optimizers: please don't worry about levels with a heavy amount of luck required for a bold solution. Levels that involve a Blobnet-scale chance of reaching the exit with the highest possible time will most likely be untimed, though levels that involve randomness (such as Jumping Swarm) will most likely be kept timed, all other factors notwithstanding.
Reply


Messages In This Thread
Testing CCLP1 levels on I-phone? - by Ida - 27-May-2013, 4:27 PM
Testing CCLP1 levels on I-phone? - by jblewis - 27-May-2013, 4:52 PM
Testing CCLP1 levels on I-phone? - by Ida - 27-May-2013, 8:09 PM
Testing CCLP1 levels on I-phone? - by Ida - 27-May-2013, 8:25 PM
Testing CCLP1 levels on I-phone? - by jblewis - 27-May-2013, 8:44 PM
Testing CCLP1 levels on I-phone? - by Ida - 28-May-2013, 12:56 PM
Testing CCLP1 levels on I-phone? - by jblewis - 28-May-2013, 1:22 PM
Testing CCLP1 levels on I-phone? - by Ida - 28-May-2013, 1:53 PM
Testing CCLP1 levels on I-phone? - by Ida - 28-May-2013, 1:56 PM
Testing CCLP1 levels on I-phone? - by budugoo - 30-May-2013, 8:03 AM
Testing CCLP1 levels on I-phone? - by jblewis - 30-May-2013, 8:54 AM
Testing CCLP1 levels on I-phone? - by Alicaff - 24-Jul-2013, 7:32 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)