09-Jun-2013, 6:52 AM
My experiences so far:-
Not having much time means I've not voted a lot.
I like the pack names, and that the variety in every pack makes each a fun product in itself. On the other hand, there are times when I recognize a level I've played before, and wish I could just replay my TWS instead of taking the time to go through it again. Ironically, the only '5' rating I've given till date was based on my past memory of it, though I don't remember which set it was originally from. I've given some '4' ratings though, and several of my '1' ratings seem to have gone to levels that attempted to be introductory levels but were either too trivial or too-complicated-for-a-lesson-and-not-good-enough-for-later.
Maybe it's just me, but it seems that new packs are being released too frequently. I'm not sure that encouraging people to vote quicker is a good thing to do, because it possibly means casting votes in a hurry with less attention paid than was due. It perhaps also makes those that cannot spend as much time voting feel less inclined to re-visit levels that they've skipped so far ("why bother when there's this brand new pack out now, and everybody else seems to be done with the old ones anyway"). I'd prefer that the packs were released completely at random (even if it actually be pseudo-randomness dictated by an undisclosed criterion of a certain number of people completing a pack). I think the suspense / surprise would make things more fun.
My rating criteria are pretty much the same general ones as Bowman's. Most of what Ajmiam outlined makes sense as well, but I think there are a lot more factors that go into the process than can be listed out, so I prefer to go on instinct in answer to the basic question, "How much do I really want this level to be in / out of CCLP1?" Up-voting an underdog, or for that matter over-down-voting a level that you don't like fearing that others might like it a bit too much - I think are incorrect, because you're going on speculation (and you don't know who else is doing the same), and so the end results probably would not reflect a true assessment of what people overall really thought - which is what the point of voting basically is. So my recommendation would be to just vote based on how you feel, and leave the rest of the judgment to the staff.
CC1 was easy - but not too easy. So I voted down "Two Mazes for the Price of One" because it was too simplistic, even though cleanly designed. While on the other hand, "Half and Half" does well to extend the concept and has a fun hint that seals my vote.
An example of a level that I don't know how to vote on is "Promise to Water the Flowers". Four steps from the exit, I was wondering whether to give it a 4 or a 5; but now I'm wondering between a 1 and a 2 ... Or should I expect that the staff would fix its grievous ending if voted in?
- Madhav.
Not having much time means I've not voted a lot.
I like the pack names, and that the variety in every pack makes each a fun product in itself. On the other hand, there are times when I recognize a level I've played before, and wish I could just replay my TWS instead of taking the time to go through it again. Ironically, the only '5' rating I've given till date was based on my past memory of it, though I don't remember which set it was originally from. I've given some '4' ratings though, and several of my '1' ratings seem to have gone to levels that attempted to be introductory levels but were either too trivial or too-complicated-for-a-lesson-and-not-good-enough-for-later.
Maybe it's just me, but it seems that new packs are being released too frequently. I'm not sure that encouraging people to vote quicker is a good thing to do, because it possibly means casting votes in a hurry with less attention paid than was due. It perhaps also makes those that cannot spend as much time voting feel less inclined to re-visit levels that they've skipped so far ("why bother when there's this brand new pack out now, and everybody else seems to be done with the old ones anyway"). I'd prefer that the packs were released completely at random (even if it actually be pseudo-randomness dictated by an undisclosed criterion of a certain number of people completing a pack). I think the suspense / surprise would make things more fun.
My rating criteria are pretty much the same general ones as Bowman's. Most of what Ajmiam outlined makes sense as well, but I think there are a lot more factors that go into the process than can be listed out, so I prefer to go on instinct in answer to the basic question, "How much do I really want this level to be in / out of CCLP1?" Up-voting an underdog, or for that matter over-down-voting a level that you don't like fearing that others might like it a bit too much - I think are incorrect, because you're going on speculation (and you don't know who else is doing the same), and so the end results probably would not reflect a true assessment of what people overall really thought - which is what the point of voting basically is. So my recommendation would be to just vote based on how you feel, and leave the rest of the judgment to the staff.
CC1 was easy - but not too easy. So I voted down "Two Mazes for the Price of One" because it was too simplistic, even though cleanly designed. While on the other hand, "Half and Half" does well to extend the concept and has a fun hint that seals my vote.
An example of a level that I don't know how to vote on is "Promise to Water the Flowers". Four steps from the exit, I was wondering whether to give it a 4 or a 5; but now I'm wondering between a 1 and a 2 ... Or should I expect that the staff would fix its grievous ending if voted in?
- Madhav.