Quote:M11k4, I tried your suggested fix for Girraffe #32 (Death Box). It works pretty good. The tank next to the exit doesn't move until the button behind the socket is pushed. Does the order of the tanks make a difference in the mechanism or gameplay?The monster order matters when "tank 7" hits the tank button, since it moves after "tank 6" it will get trapped on the button. I guess they could be before "tank 5" but it doesn't matter that much. The orientation matters for lynx, and the fact that the cloner has a pink ball and not a block. I also noticed the clone button and "tank 6" could both be moved up a tile and it would still work the same. Actually I took another look at the mechanism and found a way to do it without the cloner or the ff (which could cause slide delay effects in ms theoretically). This also takes up slightly less space:
Yes, I spent way too much time on that
-Miika
EDIT:
Ok, here's the cleanest version: