12-Jun-2013, 4:35 PM
(This post was last modified: 12-Jun-2013, 4:35 PM by BlazingApollo.)
Nice thread guys I like that bug and fire idea too (Y)
Just now I have a new level concept that requires Chip to stand on a trap button for a long time (which activates a timer). After that, a tank will quickly clone and blow a bomb in it's path. However, Chip is standing in it's path as well. The main problem is that I can't figure out a timer mechanism that suits this concept--a timer which works ONLY when the trap button is being held down. Can anyone help me?
Just now I have a new level concept that requires Chip to stand on a trap button for a long time (which activates a timer). After that, a tank will quickly clone and blow a bomb in it's path. However, Chip is standing in it's path as well. The main problem is that I can't figure out a timer mechanism that suits this concept--a timer which works ONLY when the trap button is being held down. Can anyone help me?