Notes on the Dragon Pack
1 - 49 Cell - Excellent!
2 - Down the Hatch - A good example of a simple design that works.
3 - Chip Battles the Blue Robots - On the edge of difficulty.
4 - Learn Your Lessons - Difficult at the ice to bring blocks back to the start/fininsh.
5 - The Lab - Great level! I found it a bit easier in LYNX.
6 - Flareon - Impressive art, as are the other 'eons'. A bit too easy to solve though.
7 - One at a time - A good example of what could be labeled a lesson level with a little extra.
8 - Wild Mouse - Very enjoyable level. A+
9 - Dodgeball - It took a few tries to solve. One of the best balls only levels.
10 - Temple of the Jaguar - May be better without keys because it can be solved without using all of them.
11 - Blobsickle - Great name. unsolved. May be too difficult.
12 - Milliardaire - Another fantastic level (that I hadn't seen before).
13 - Unlocking Chips - No comment.
14 - Key Hunt - Loved it, except for the FF to the pink ball. It took 2 attempts to get through and I didn't need the red key. Would love it even more if a gravel square were added in the middle of the FF lane.
15 - Courtyards - A little quicker in MS mode. May be too lengthy and difficult for CCLP1. Could remove some water and make some of the blocks unmovable.
16 - Chip's Trick - Clever.
17 - Japanese Game Show - Aaaaargh!! This is a real challenge! Very difficult.
18 - TeleMaze - Chip may have a tendancy to get stuck in a portal.
19 - Squared in a circle - Good level. Similar to CCLP2 11-Deconstruction,
20 - Double Maze - No comment.
21 - Disappearing Mazes - No comment.
22 - Cross of Ages - No comment.
23 - Lesson 14 - No comment
24 - Griller - No comment.
25 - Klausswergner - Good level. Not much time to spare.
26 - Block Keepers - Good level. Familiar concept.
27 - Cage-y Walkers - Good level. Took several attempts to solve.
28 - Trick Chip - Had to restart a few times,otherwise excellent.
29 - All Bit Busters Go to Heaven - No comment.
30 - It's Magic - An ok level once you figure out the portals.
31 - Pot Plant - No comment.
32 - Button Brigade - Excellent!
33 - The Sedna Suite Part I: Diving Into Space - No comment.
34 - Wormhole - I loved this level, but there were too many chance-encounter-creature-cooks.
35 - Bumps - Another excellent level.
36 - Chip of the Dead - No comment.
37 - Outward - Good lesson level.
38 - Chip Off the Old Block - Great level. Familiar design.
39 - Crosshairs - No comment.
40 - Scavenger Hunt II - No comment.
41 - Chip Water Blocks - No comment.
42 - Green Buttons, Toggle Doors, Blue Buttons, and Tanks - No comment.
43 - Leave No Stone Unturned - No comment.
44 - Tutti Booti - No comment.... except name change to "Tootie's Bootes", like the constellation.
45 - Miscellaneous - No comment.
46 - Rube Goldberg - Loved it. May be a bit too hard/complex.
47 - Bounce - No comment.
48 - Fisher's Lagoon II - No comment.
49 - Labyrinth - No comment.
50 - Player's Choice - Excellent level!
1 - 49 Cell - Excellent!
2 - Down the Hatch - A good example of a simple design that works.
3 - Chip Battles the Blue Robots - On the edge of difficulty.
4 - Learn Your Lessons - Difficult at the ice to bring blocks back to the start/fininsh.
5 - The Lab - Great level! I found it a bit easier in LYNX.
6 - Flareon - Impressive art, as are the other 'eons'. A bit too easy to solve though.
7 - One at a time - A good example of what could be labeled a lesson level with a little extra.
8 - Wild Mouse - Very enjoyable level. A+
9 - Dodgeball - It took a few tries to solve. One of the best balls only levels.
10 - Temple of the Jaguar - May be better without keys because it can be solved without using all of them.
11 - Blobsickle - Great name. unsolved. May be too difficult.
12 - Milliardaire - Another fantastic level (that I hadn't seen before).
13 - Unlocking Chips - No comment.
14 - Key Hunt - Loved it, except for the FF to the pink ball. It took 2 attempts to get through and I didn't need the red key. Would love it even more if a gravel square were added in the middle of the FF lane.
15 - Courtyards - A little quicker in MS mode. May be too lengthy and difficult for CCLP1. Could remove some water and make some of the blocks unmovable.
16 - Chip's Trick - Clever.
17 - Japanese Game Show - Aaaaargh!! This is a real challenge! Very difficult.
18 - TeleMaze - Chip may have a tendancy to get stuck in a portal.
19 - Squared in a circle - Good level. Similar to CCLP2 11-Deconstruction,
20 - Double Maze - No comment.
21 - Disappearing Mazes - No comment.
22 - Cross of Ages - No comment.
23 - Lesson 14 - No comment
24 - Griller - No comment.
25 - Klausswergner - Good level. Not much time to spare.
26 - Block Keepers - Good level. Familiar concept.
27 - Cage-y Walkers - Good level. Took several attempts to solve.
28 - Trick Chip - Had to restart a few times,otherwise excellent.
29 - All Bit Busters Go to Heaven - No comment.
30 - It's Magic - An ok level once you figure out the portals.
31 - Pot Plant - No comment.
32 - Button Brigade - Excellent!
33 - The Sedna Suite Part I: Diving Into Space - No comment.
34 - Wormhole - I loved this level, but there were too many chance-encounter-creature-cooks.
35 - Bumps - Another excellent level.
36 - Chip of the Dead - No comment.
37 - Outward - Good lesson level.
38 - Chip Off the Old Block - Great level. Familiar design.
39 - Crosshairs - No comment.
40 - Scavenger Hunt II - No comment.
41 - Chip Water Blocks - No comment.
42 - Green Buttons, Toggle Doors, Blue Buttons, and Tanks - No comment.
43 - Leave No Stone Unturned - No comment.
44 - Tutti Booti - No comment.... except name change to "Tootie's Bootes", like the constellation.
45 - Miscellaneous - No comment.
46 - Rube Goldberg - Loved it. May be a bit too hard/complex.
47 - Bounce - No comment.
48 - Fisher's Lagoon II - No comment.
49 - Labyrinth - No comment.
50 - Player's Choice - Excellent level!