Zephyr Pack - Discussion
#2
About Zephyr:

Lvl 1 (Blockage) - wut. i'm so lost. Is this unsolvable or is there some dirty trick?

Lvl 2 (Shoes Wanted!) - Seems very incomplete - you can get the yellow key without the suction boots but there isn't a yellow door. It also looks æsthetically empty.

Lvl 3 (Slide Labyrinth) - Finally a decent level. An ice maze with a twist. I've generously given it 4/5.

Lvl 4 (Making a Difference) - A generic itemswapper, but this is CCLP1, so generic doesn't mean bad.

Lvl 5 (Stairway Mazers) - Good level which lost one point due to minor dodging.

Lvl 6 (Treasure Island) - Dirty trick at the end. 3/5.

Lvl 7 (Criss Cross) - Just one of those COLONY-style levels where you have to do the same thing over and over. 1/5.

Lvl 8 (Holy Chip!) - Basically a remake of CHCHCHIPS, but still good. Shite name though.

Lvl 9 (Occupied) - Nice and easy level with an original theme.

Lvl 10 (Slow Melting) - That's just cruel to people playing with the original tileset. I kid. It's really just boring.

Lvl 11 (Parody Bit) - Not sure how to react to that. 3/5.

Lvl 12 (Paid in Full) - Great level, but the red button is useless. I've still given it 5/5.

Lvl 13 (Four Ants) - Ew. Cruel.

Lvl 14 (Cakewalk) - Lost 2 points because of the ice block dodging.

Lvl 15 (Centre Priority) - "Walk in a line for a bit then turn. Repeat." Boring.

Lvl 16 (Taking) - See Lvl 7. This is even more COLONY-esque.

Lvl 17 (The Maze That Turned On and Off) - Good idea, but the teeth is a bit too much for CCLP1. 3/5.

Lvl 18 (Confounded) - Not sure how to describe this. Meh.

Lvl 19 (Fresh) - Don't think that just adding occasional gravel to JUMPING SWARM makes it better. 1/5.

Lvl 20 (Protect Your Fortress) - Amazing level, and slide delay is amusing.

Lvl 21 (Enough Lessons) - One of the best NUTS AND BOLTS-style levels I've seen. I particularly like the reference to SPOOKS. 5/5.

Lvl 22 (Synchronisation) - Another meh level. An interesting concept executed too difficultly produces meh.

Lvl 23 (Into the Vortex) - Nice introduction to block manipulation on ice.

Lvl 24 (Boa Boa Boa) - Basically SOCIALIST ACTION. Boring.

Lvl 25 (Spirals) - Yet again, it's just doing the same thing over and over.

Lvl 26 (Backfire) - See Lvl 23, this is the same except it covers a different area of block manipulation.

Lvl 27 (Renewable Storm) - Nice introduction of teeth mechanics. And it sounds funny in Lynx.

Lvl 28 (Fireball) - That beginning, lolwut. Actually turned out to be a nice level.

Lvl 29 (Ballroom Blitz) - Meh.

Lvl 30 (Start Off) - Another Lesson 1 "Get chips" level. They're all the same.

Lvl 31 (And the Buttons Were Gone) - Meh. You can see I'm getting lazy.

Lvl 32 (Guarded Hallways) - Good level. Maybe a bit too difficult.

Lvl 33 (Ratchet) - Very nice idea that I've never seen before. Maybe add a hint to make sure players know not to let the fireball through - it's possible they might that letting it through is the intention.

Lvl 34 (Route 66) - Wow. Amazing æsthetics and great level. 5/5.

Lvl 35 (Teleporter Action) - Great introduction to teleports and partial posting.

Lvl 36 (4 Ways to Win) - Nice puzzle-solving level.

Lvl 37 (Mega Blocks) - Great level with one major theme and many minor themes of each part.

Lvl 38 (Kill Blob) - Well there's an interesting itemswapper.

Lvl 39 (Peek-A-Boo) - Well there's a not-so-interesting itemswapper.

Lvl 40 (The Perks of Dodging a Block) - The first part's fine. Then you get into the succeed-or-die part of the block slide and then the BLOCKBUSTER part and the level is kinda ruined.

Lvl 41 (Novice Hall) - Nice, basic level with good æsthetics.

Lvl 42 (Then She Dropped the Bomb) - Good. That's all I can say.

Lvl 43 (Snowflake) - An ice maze, what fun. [/sarcasm]

Lvl 44 (Changing Lanes II) - Basically Changing Lanes, just annoying. Keep the original in, not this.

Lvl 45 (Boingy Bouncers) - There are too many levels so similar to this to judge it a lot. The name, however...you can finish that sentence for me.

Lvl 46 (Broken Portal) - Well, the hint abuse doesn't work in MS, and the block above it is rendered useless in Lynx...just based on that I'm not trying the level.

Lvl 47 (The Cask of Amontillado) - Holy shit that's difficult.

Lvl 48 (Be Forceful) - Not hard, but annoying.

Lvl 49 (Flames and Ashes) - Nice idea that beginners won't ever have seen before.

Lvl 50 (Chip Away) - icwutudidthar@title. Complex level with no real theme. I like it.
Zommy (Richard Blaquière)

CLP1-fixed.dat - 40 levels

CLP2.dat - 30 levels, incomplete

RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete


Messages In This Thread
Zephyr Pack - Discussion - by Green Kitten - 22-Jun-2013, 5:59 AM
Zephyr Pack - Discussion - by Zommy08 - 22-Jun-2013, 8:39 AM
Zephyr Pack - Discussion - by Reynaldi - 06-Jul-2013, 5:19 AM
Zephyr Pack - Discussion - by jbdude55 - 14-Jul-2013, 4:06 AM
Zephyr Pack - Discussion - by pillowpc2001 - 14-Jul-2013, 12:57 PM
Zephyr Pack - Discussion - by Bowman - 19-Jul-2013, 1:37 PM
Zephyr Pack - Discussion - by quiznos00 - 19-Jul-2013, 4:05 PM
Zephyr Pack - Discussion - by Ida - 21-Jul-2013, 4:20 PM
Zephyr Pack - Discussion - by Ida - 21-Jul-2013, 4:24 PM
Zephyr Pack - Discussion - by rockdet - 29-Jul-2013, 3:38 AM
Zephyr Pack - Discussion - by jblewis - 08-Aug-2013, 11:06 AM
Zephyr Pack - Discussion - by random 8 - 08-Aug-2013, 1:47 PM
Zephyr Pack - Discussion - by jblewis - 08-Aug-2013, 3:13 PM
Zephyr Pack - Discussion - by Flareon350 - 08-Aug-2013, 6:38 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)