A few notes on some of these levels:
Level 1: 49 Cell - Great level; the teeth monster at the end might be a little tricky for beginners and is the only thing holding it back from getting a 5 from me.
Level 12: Milliardaire - I loved this level. The only thing wrong is the time limit. This is a level that encourages exploration, requires it even. This level needs to have at least an 800 second time limit or preferably be untimed. I'm giving it a 5 for now, hoping that it makes it in and that this concern will be dealt with, seeing as ajmiam had a similar concern. Although unlike him, I had no problem with the key door puzzle. I only failed once and that was because I was rushing through, trying to finish on time and didn't take the time to examine it. All one needs to do is try to open as few doors as possible, knowing how many keys he has, and it kind of solves itself. I definitely do not consider it to be too hard for CCLP1, but just right.
Level 17: Japanese Game Show - I don't know why a lot of people think this is for CCLP1. Should it have been in CCLP3? Perhaps. But too difficult for new players. Don't get me wrong, it's still a great level, Bill.
Level 28: Trick Chip - The very second level I ever made. I don't have too high of hopes for it. The part where the bug chases you into the revolving fireball and the one hot block at the top are problematic and are pretty typical for levels I designed when I was young. I think it's very strange this ended up in the same set as Cheese2k's Chip's Trick (Level 16).
Level 42: Green Buttons, Toggle Doors, Blue Buttons, and Tanks - I thought this level was a very good lesson level for CCLP1 but it needs a better name, as jbdude pointed out.
~Bowman
Level 1: 49 Cell - Great level; the teeth monster at the end might be a little tricky for beginners and is the only thing holding it back from getting a 5 from me.
Level 12: Milliardaire - I loved this level. The only thing wrong is the time limit. This is a level that encourages exploration, requires it even. This level needs to have at least an 800 second time limit or preferably be untimed. I'm giving it a 5 for now, hoping that it makes it in and that this concern will be dealt with, seeing as ajmiam had a similar concern. Although unlike him, I had no problem with the key door puzzle. I only failed once and that was because I was rushing through, trying to finish on time and didn't take the time to examine it. All one needs to do is try to open as few doors as possible, knowing how many keys he has, and it kind of solves itself. I definitely do not consider it to be too hard for CCLP1, but just right.
Level 17: Japanese Game Show - I don't know why a lot of people think this is for CCLP1. Should it have been in CCLP3? Perhaps. But too difficult for new players. Don't get me wrong, it's still a great level, Bill.
Level 28: Trick Chip - The very second level I ever made. I don't have too high of hopes for it. The part where the bug chases you into the revolving fireball and the one hot block at the top are problematic and are pretty typical for levels I designed when I was young. I think it's very strange this ended up in the same set as Cheese2k's Chip's Trick (Level 16).
Level 42: Green Buttons, Toggle Doors, Blue Buttons, and Tanks - I thought this level was a very good lesson level for CCLP1 but it needs a better name, as jbdude pointed out.
~Bowman
~Bowman