14-Jul-2013, 12:57 PM
Quote:
#32 (Guarded Hallways) - I found that following the advice of the hint cooks the level, since going to the corner rooms first frees the teeth from the north central room, blocking the entrance. I would either change the hint wording to tackle this room first, or remove the teeth altogether, since it can easily be drowned anyway and only adds a minor dodging challenge.
I was actually including the teeth room as one of the corner rooms (the "corners" being in relation to the hallways you take once you're out of the toggle room). But you're right - if the player goes counter-clockwise through the corners instead of clockwise and does the ball room before the teeth room, that wouldn't be good... Actually, putting a chip at 21,2 seems like a good way to keep the teeth there, but not make it mandatory to do that room first (or second, since you can safely do the fireball room first).
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels