20-Jul-2013, 6:10 PM
The sokoban part of "Thief" may be difficult (even though technically, it has two solutions), but I tend to be more understanding toward a non-linear level in which a challenge like that can be addressed earlier if tackled later on initially rather than a purely linear level in which the potential for mistakes remains constant throughout the entire level, and a restart necessitates tackling every task in exactly the same order before reaching the point at which the previous mistake was made.