22-Aug-2013, 8:42 AM
I'll put my votes in, but here are my thoughts...
Level 5 - Flick - Way too hard, I never got remotely near finishing this
Level 6 - Crate Packing - Personally, if find the Sokoban style levels dull. Hopefully there won't be more than 1 in CCLP1
Level 9 - May the force be with you - Getting that first chip is hard, but the rest of the level is OK once you've done that. I agree that the ending is a little unfriendly
Level 10 - Don't stop. I think this should be made a bit harder, i.e. more time critical.
Level 13 - Hive mentality - Never managed to finish this, probably too hard, or am I missing something ?
Level 15 - Frog. Interesting to look at in an editor, but dull as a level
Level 17 - Follow Me - Nice and simple, but not as easy as it looks. Enjoyed
Level 19 - Is it possible ? Yes, of course it is, but it took a while to work out, and to draw a map. Good challenge
Level 25 - The Snipers. Too random and too hard for CCLP1
Level 26 - I preferred this to level 2, which is very similar
Level 27 - Bothersome Ball - Great. Hard but not too hard
Level 34 - Changing lanes - I like these small puzzle levels , and this is a good one. I didn't find the alternative solution, but one is enough.
Level 35 - Boat rider - I agree that the initial block building is unnecessarily tedious. Good level from there on though.
Level 37 - Chip alone. Good apart from the bust mentioned above
Level 38 - Apple - not hard enough for a mini puzzle.
Level 39 - Labyrinth. Agreed that the beginning is way to hard for a beginner. I never got past it either, so will be marked accordingly
Level 40 - Crawler Carrier - Again, too hard for CCLP1
Level 41 - Icy Turns. I liked this level, apart from the time limit, which demands a very slick execution. I think the time limit should either be a major feature of a reasonably simple level, or generous enough to allow some thinking time. Please extend by at least 60 seconds.
Level 42 - Flock of Block - As noted above, too hard.
Level 44 - Security Gates - I had to draw a map and work it out beforehand. Not a bad thing though, several original LP1 levels need that.
Level 45 - Save the Bug II - Too short. Once I got the hang of it, it was all over
Level 48 - Pushover - Loved this level once I'd solved it. Very frustrating up to that point, but didn't need any CC skills, just thinking skills !
Level 5 - Flick - Way too hard, I never got remotely near finishing this
Level 6 - Crate Packing - Personally, if find the Sokoban style levels dull. Hopefully there won't be more than 1 in CCLP1
Level 9 - May the force be with you - Getting that first chip is hard, but the rest of the level is OK once you've done that. I agree that the ending is a little unfriendly
Level 10 - Don't stop. I think this should be made a bit harder, i.e. more time critical.
Level 13 - Hive mentality - Never managed to finish this, probably too hard, or am I missing something ?
Level 15 - Frog. Interesting to look at in an editor, but dull as a level
Level 17 - Follow Me - Nice and simple, but not as easy as it looks. Enjoyed
Level 19 - Is it possible ? Yes, of course it is, but it took a while to work out, and to draw a map. Good challenge
Level 25 - The Snipers. Too random and too hard for CCLP1
Level 26 - I preferred this to level 2, which is very similar
Level 27 - Bothersome Ball - Great. Hard but not too hard
Level 34 - Changing lanes - I like these small puzzle levels , and this is a good one. I didn't find the alternative solution, but one is enough.
Level 35 - Boat rider - I agree that the initial block building is unnecessarily tedious. Good level from there on though.
Level 37 - Chip alone. Good apart from the bust mentioned above
Level 38 - Apple - not hard enough for a mini puzzle.
Level 39 - Labyrinth. Agreed that the beginning is way to hard for a beginner. I never got past it either, so will be marked accordingly
Level 40 - Crawler Carrier - Again, too hard for CCLP1
Level 41 - Icy Turns. I liked this level, apart from the time limit, which demands a very slick execution. I think the time limit should either be a major feature of a reasonably simple level, or generous enough to allow some thinking time. Please extend by at least 60 seconds.
Level 42 - Flock of Block - As noted above, too hard.
Level 44 - Security Gates - I had to draw a map and work it out beforehand. Not a bad thing though, several original LP1 levels need that.
Level 45 - Save the Bug II - Too short. Once I got the hang of it, it was all over
Level 48 - Pushover - Loved this level once I'd solved it. Very frustrating up to that point, but didn't need any CC skills, just thinking skills !