Quote:I think I may have mentioned this before on the NG, but I have to ask - did anyone discover the "ignore passwords" function by accident? I did around the time I was on "Teleblock," and for some reason, instead of taking me all the way to "Thanks to...", as it does now, it only went as far as "Potpourri," which I had to beat before using it on another set of levels, which I believe lasted up until "Catacombs." It's strange, because this has never happened since.
Me too! I was at my grandma's house, and we were both under belief that there were only 144 levels in the game. However, I noticed that entering level 145 asked for a password, so I had expected it to never work and simply have no password as it didn't exist. Imagine both of our excitement when one day I pressed Control-N randomly at 144 expecting a password prompt, but I got "Thanks to..." and the names of the people who helped design the game. I also had the belief that the game would do weird things if you touched the border (in all other levels but 145 it has a border so it is impossible) and I had the weirdest dreams about touching the border and finding sneaky ways in the levels to do so.
Turns out, what happened was that when trying to press Control-R while playing normally before this incident, I accidentally hit Control-T instead (or at least that is what I suspect). I also discovered that touching the border only resulted in "Oof!" just like a wall, but I was still very happy to have this mystery solved.
Many years later, I found CCLP2 online and tons of videos on websites (probably Mike L's site or the Chip's Challenge Corridor), of course this was before I even knew of YouTube. After watching my grandma and parents go through the insanely complicated "MyChips" process of creating an EXE file for CCLP2, I could finally play on her computer, and then we e-mailed it back home so I could play there too (not knowing it was illegal, but who cares anyway?). Later on (~2005), I finally stopped procrastinating a Google search to see if there were any ways to make your own levels, since I was so disappointed from before that the game didn't have a level editor of any sort (most other puzzle games I played did). Sure enough, I found ChipEdit, and later figured out how to use MyChips to make custom levels work. PB Gourami (my really old set) was then born.