27-Aug-2013, 6:48 AM
I only found out that Mirror and Thief were pictures years after I played them, and I only got the reference in Super Chip after watching someone's LP. I thought the two art levels in CCLP2 (especially Thief) were dull and badly designed. Super Chip also felt wierd and out of place in an official set. I would have thought the same thing about flareon if the idea of the level hadn't been obvious. I haven't played any of the Pokemon games, so I wouldn't even know what a flareon is without this forum, and I'm sure I wouldn't be the only one if this level made it into CCLP1.
Rotation is in my opinion very different because you don't need to have played riven to understand it, in the same way that you can understand sokoban levels without having played Sokoban. It also only used one small idea from the game and developed it into a puzzle, whereas in flareon the whole level is a picture and it's filled with a hundred arbitrary hint tiles and keys, making it a level for me.
Rotation is in my opinion very different because you don't need to have played riven to understand it, in the same way that you can understand sokoban levels without having played Sokoban. It also only used one small idea from the game and developed it into a puzzle, whereas in flareon the whole level is a picture and it's filled with a hundred arbitrary hint tiles and keys, making it a level for me.