10-Sep-2013, 2:36 PM
Some thoughts and comments on the Helmet Pack:
#4 (Blue Forest Fire) - An interesting maze level with a good degree of purpose and variety that lifts it above other blue wall mazes. The maze fall prey to predictability so infrequently (if at all) that I didn't notice, which scores it high marks from me.
#9 (Basketball) - A few nice twists on a typical CC1 LESSON 3 level. There is a hint in the editor, but no hint tile exists in the level.
#17 (Survival Skills) - I found the bug/glider room in the NE quite tough, as it's difficult to time the snatching of chips away from the bugs and make it in/out of the glider train.
#22 (Single Celled) - This level needs a marginally higher time limit - I understand that it should be played with somewhat of a restrictive time limit given there are no methods of dying in the level other than running out of time, but even with relatively error-free runs, I still ran out of time on multiple occasions (twice only one square from the exit >.<) I'd be curious to know the best time anyone has got on this level, because it can't be far off a single-figure time.
#33 (Oh, It's Magic) - The pink ball teleport slide (never thought I'd say that) - is annoyingly difficult to interpret and time correctly. Thankfully this level is rather short.
#40 (Peanutbutter Jelly Time) - When I finished this level I got the feeling something was supposed to have happened, but didn't. I had no interference from the gliders at all, and all in all this level just felt a little disappointing.
#43 (Shark Tank) - I might have just been having a bad day, but this level took me an absolute age to solve. Required a lot of thinking outside of the box, which is a good thing of course.
#45 (Mountain Cavern) - I really liked this level. it was intriguing to see everything laid out from the get-go and have it slowly become accessible to you as you progress, which meant the backtracking and itemswapping didn't feel like a chore at all. The random MS or Lynx section in the N was a little odd, but a great level nonetheless.
#4 (Blue Forest Fire) - An interesting maze level with a good degree of purpose and variety that lifts it above other blue wall mazes. The maze fall prey to predictability so infrequently (if at all) that I didn't notice, which scores it high marks from me.
#9 (Basketball) - A few nice twists on a typical CC1 LESSON 3 level. There is a hint in the editor, but no hint tile exists in the level.
#17 (Survival Skills) - I found the bug/glider room in the NE quite tough, as it's difficult to time the snatching of chips away from the bugs and make it in/out of the glider train.
#22 (Single Celled) - This level needs a marginally higher time limit - I understand that it should be played with somewhat of a restrictive time limit given there are no methods of dying in the level other than running out of time, but even with relatively error-free runs, I still ran out of time on multiple occasions (twice only one square from the exit >.<) I'd be curious to know the best time anyone has got on this level, because it can't be far off a single-figure time.
#33 (Oh, It's Magic) - The pink ball teleport slide (never thought I'd say that) - is annoyingly difficult to interpret and time correctly. Thankfully this level is rather short.
#40 (Peanutbutter Jelly Time) - When I finished this level I got the feeling something was supposed to have happened, but didn't. I had no interference from the gliders at all, and all in all this level just felt a little disappointing.
#43 (Shark Tank) - I might have just been having a bad day, but this level took me an absolute age to solve. Required a lot of thinking outside of the box, which is a good thing of course.
#45 (Mountain Cavern) - I really liked this level. it was intriguing to see everything laid out from the get-go and have it slowly become accessible to you as you progress, which meant the backtracking and itemswapping didn't feel like a chore at all. The random MS or Lynx section in the N was a little odd, but a great level nonetheless.
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)
My levelset JRB_CCLP1.ccl
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)
My levelset JRB_CCLP1.ccl