12-Sep-2013, 11:06 PM
Quote:I have a question about Level 26: Mesopothames. I really loved this level when I played it in its original set, ArchieP1. But there is a difference for some reason. Looking back on my replay from that set, when I filled all four "homes," the tank guarding the exit was still, frozen, facing up actually. I assumed this was the intent of the level and I thought the concept was amazing. However, when I played it again, in the Kimono pack, the tank was still going back and forth and I had to time it just right to make it. I'm wondering why the difference? This is crucial because it means waiting till the end to have a tricky, skill-based, timing bit that would be pretty cruel for beginners. Did anybody else notice this? It could be the difference between a 5 star level and a much lower rating.
You just got lucky the first time you played it. I think the intended solution is to push blocks onto the blue buttons.
Quote:Level 44: Hot Thing - Way too long and tedious for the evil ending.
What evil ending?