22-Sep-2013, 11:43 AM
(This post was last modified: 22-Sep-2013, 12:07 PM by lookatthis.)
Quote:I find it very hard to believe that you know what I meant when I myself could not even understood what I meant upon re-reading my post. I didn't want to bump the discussion by replying, but apparently editing a post does that anyway, so I might as well post a brief one. (A larger reply, which could be interesting and touch on a lot of topics, is unfortunately still something I would consider a waste of time for many reasons).
Actually, someone else pointed this out for me. Editing a post does not show up on the main page, only the post that used up space in the thread does.
Quote:I wouldn't know. I have not downloaded your set. I have downloaded <1% of all custom sets in existence. I don't play custom sets. I based my comments almost entirely on this post by you:
"Only because I designed levels with CCLP4 in mind thinking that people would appreciate levels in that criteria."
where "that criteria" referred to Miika's post about complex levels that require tons of work. If you polled people 3-4 years ago and asked them what they wanted in CCLP4, this type of level would be at the top of the list (see: CCLP3 voting results). If you polled people now and asked them that same question, this type of level would actually now carry a bit of a negative stigma and would not be rated nearly as highly. Unfortunately I can't point to much concrete evidence in support of this, but this is the overwhelming view that I've seen expressed by players of all types in various CC discussions. (I'm mainly thinking of the main CC skype chat room, which is by my own estimation nearing 500,000 total messages.)
That's all I was trying to say.
I don't know specifically what levels Mikka had trouble on (which is why I ask her about it in the chat room). It was a form of generalization, so someone could of felt good among themselves when completing it. Personally speaking, none of the levels should be hard to complete, but obviously they would take some thought though. The fact that you can't pull out concrete evidence from your case probably suggest something
Quote:Then we are both 10+ year veterans of the community. I don't like the implicit superiority contained in this message (although you could argue the same for my previous post in a different way). There are some players who have only discovered our community just this year and yet have more coherent and reasonable viewpoints on community and game issues than most veterans do.
Well, I'm not enjoying how someone could get all over you like gravy getting on mashed potatoes, but I have to handle it, don't I? Some people who have discovered this community, not long ago, get intimidated or threatened and either have left or still is in this community today. Other communities, such as metanet or steam, welcomes all members as a open community and restricts critics before they occur.
Quote:You do not know what to expect just because you have been here for a long time. Neither do I. Neither does anybody else. Not only is it impossible to ever know what to expect in a community like this, but if it *was* possible, it would be possible based on a high level of interaction with the community on a daily basis, not based on how long it has been since one first discovered a CC website. Authority and knowledge are not rooted in join dates.
Oh its possible, but not in the way you said it. Judging by the technology we have today, we could easily improve this community in the way we want. Shaping it to the community we always dreamed to have. Saying that this community has restrictions and that we can't do something about it is idiotic.