09-Jan-2012, 12:32 PM
(This post was last modified: 09-Jan-2012, 12:34 PM by pillowpc2001.)
Quote:Well, what do you think about Firing Line? (geodave3.dat level 40).
It's not too bad; I think the bigger issue with this one would be slide delay... The second half of the level makes me think it could work as the "Block Buster" of CCLP1...
It looks like there's one instance of the block bounce-back that I'm referring to (in order to get the bomb at 28,18), whereas mine has 4 instances of it plus an entire room full of them...
BTW, I think there are a few potential busts in geodave3 #40:
- You can actually push a block directly onto the bomb at 6,1 instead of making it bounce on the ice slide... This could probably be left as is (and perhaps was intended) since it makes it a bit easier to get the last chip, plus you need space up at the top anyway to get around the block at 2,2.
- In MS mode you don't need to push any blocks in the second room with the suction; you can just hop sideways off of 2,19 or 6,19...
- If the player ignores the previous bust and does that room properly, slide delay will be in effect, which I believe might allow you to get the chip at 1,22 using the "Flame Boy" method, resulting in only 1 block being needed in that room.
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels