21-Oct-2013, 3:17 PM
Quote:If you mean optimize as in...
Quote:I assume you mean optimizing as in...
Quote:If you talk about...d say PG in it's current form.
The reason why I wasn't being specific is because this thread's question is very broad (well duh, Lat). But the idea of it can be viewed in many ways, which sort of does make this an opinion question. Probably the most likely reason why people chose MS right away is because most people play in that ruleset more then Lynx, which helps them out a lot in terms of optimizing. But if you took the time and seperated the differences between rulesets, you'll most likely find that the one you've expected, might not be the case. Obviously thinking of a single level, for instance Spirals from CC1, you'll sort of see how Lynx will be more easier to optimize in instead of MS. The opposed could of said another CC1 level like Problems and the case would still be considered neutral. So, how do we determine what is easier/harder? Well, thinking about the challenges optimizers face, like James said, is one step. But I'd like to focus on a specific quote:
Quote:If you talk about getting a competitive time on a level, then it's pretty even between the two,...alk about executing any normal route, then I'd say PG in it's current form.
This response is exactly where this thread should be headed. But the question remains, what ruleset is easier to optimize?