29-Nov-2013, 12:21 AM
Quote:Level 28 (Coming Full Circle): Can double back and leave via exit in SW.
Quote:#28 (Coming Full Circle) - I've already expressed how much I liked Inner Circle (Asteroid #24), which is a subsection of this level, and this is also a great level. However, the innermost section can be avoided entirely by collecting 69 chips (69 are required but there are 70 in the outer two rings alone) and exiting in the SW. I'd love to see this level in CCLP1 if the chip count could be changed to make the inner section necessary, as I think it's really fun and well put together.
Thanks for the feedback guys. I did intend for this alternate solution, which should still be slower in the current level. I guess an invisible wall could be added by that exit if it is not desirable. I didn't require all the chips in the center because it is relatively difficult. You still have to move around in there quite a bit. Of course for symmetry adding one extra round in the center wouldn't be that terrible. I never expected these levels to be all that great, but I'm glad to have heard that some people enjoy them.