Possible new glitch in Tile World Lynx -- Clone Desynchronization
#16
I wonder if there is some kind of event schreduler that's not working right and delaying certain actions with one frame to many from time to time.

How much is known about timing of the Lynx version of Chips Challenge? We have a good overview of the major rule differences, but do we really know how the Lynx version of the engine handles everything? We can always observe and estimate how the Lynx version should play, but then glitches like these can occur.
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Possible new glitch in Tile World Lynx -- Clone Desynchronization - by Pilosus - 08-Feb-2014, 3:50 PM

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