18-Feb-2014, 6:11 PM
On average, would you say CCLP1 is easier or harder than CC1? What about after we disregard the "fake difficulty" in CC1 (mainly guesswork, tedious block pushing, and slide-delay-induced lucky timing) and focus on the core action and puzzles?
How many 0-chip levels are in the set, and what's the highest chip count for any one level? How many levels have extra chips? If you can't give me exact answers, then how do these numbers compare to CC1?
Did any levels surprise you by doing much, much better in the voting than you expected?
How many levels have 999 seconds? are untimed? (Compare to CC1 if you don't want to give me exact answers)
How hard was it to come up with an ordering for the levels? Was putting levels in the same slot as a CC1 level with a similar concept ever a deciding factor at all?
What were some of the level type categories you came up with to organize/winnow the levels and keep the set varied?
What was your favorite part of the process? What would you change, if anything, if you had to do it again?
How many 0-chip levels are in the set, and what's the highest chip count for any one level? How many levels have extra chips? If you can't give me exact answers, then how do these numbers compare to CC1?
Did any levels surprise you by doing much, much better in the voting than you expected?
How many levels have 999 seconds? are untimed? (Compare to CC1 if you don't want to give me exact answers)
How hard was it to come up with an ordering for the levels? Was putting levels in the same slot as a CC1 level with a similar concept ever a deciding factor at all?
What were some of the level type categories you came up with to organize/winnow the levels and keep the set varied?
What was your favorite part of the process? What would you change, if anything, if you had to do it again?