Personal Level Design Question
#10
I don't remember if I played these or not, so my feedback is on a more general level.

You learn to make good levels by making more levels. Your first levels will always suck, even if you are otherwise experienced in Chip's Challenge. If you get feedback on levels saying what's poor about them, rather than trying to fix those levels, I would suggest you take the feedback as guidance for future levels. (Of course some levels can be fixed, but many times a poor level might require a complete overhaul and it's just annoying to have too many versions of a set.) Even if you decide to update levels, remember also that all feedback is not something you need to fix if that's a conscious choice from the designer. For example, if someone complains about a bust, you might decide to leave it in for fun. Two of the main things to keep in mind when making levels is to try and figure out how a player will experience and understand the level when playing for the first time, and also that not all levels are meant for everyone, but rather try to make the level enjoyable to your intended audience.

Have fun making levels!
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Messages In This Thread
Personal Level Design Question - by Chipwoodstock - 12-Mar-2014, 11:57 AM
Personal Level Design Question - by chipster1059 - 12-Mar-2014, 3:04 PM
Personal Level Design Question - by IceyLava108 - 12-Mar-2014, 5:34 PM
Personal Level Design Question - by chipster1059 - 12-Mar-2014, 6:55 PM
Personal Level Design Question - by Flareon350 - 13-Mar-2014, 6:54 PM
Personal Level Design Question - by IceyLava108 - 13-Mar-2014, 10:42 PM
Personal Level Design Question - by Chipwoodstock - 18-Mar-2014, 10:51 AM
Personal Level Design Question - by Chipwoodstock - 18-Mar-2014, 11:21 AM
Personal Level Design Question - by M11k4 - 20-Mar-2014, 2:41 AM
Personal Level Design Question - by Syzygy - 14-Jan-2015, 12:41 PM

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