13-Jan-2012, 4:39 AM
Of the ones I've solved, these took the longest to just figure out:
CCLP3 #144 (YCTaOFNT)
CCLP3 #147 (Avalanche)
pi^2.dat #10 (avalanche)
pi^2.dat #14 (avalanche II)
pi^2.dat #15 (modulo fourteen)
I also spent quite some time on these, though not quite as much as the ones above:
CCLP3 #137 (Vulcan)
CCLP3 #143 (Same Game)
pi.dat #12 (the wrong parity)
computer.dat #10 (different game)
minustwo.dat #4 (D)
KeyboardWielder.dat #121 (In the Line of Fire)
I haven't solved these, but suspect these should also be mentioned:
pi-rejects.dat #8 (bugs)
pi^2.dat #13 (crash and burn)
minusone.dat #9
minustwo.dat #8 (H)
There's only a couple in there that are challenging to execute once you know what to do. I also remember taking forever to solve Checkerboard I long ago without a map :-)
-Miika
CCLP3 #144 (YCTaOFNT)
CCLP3 #147 (Avalanche)
pi^2.dat #10 (avalanche)
pi^2.dat #14 (avalanche II)
pi^2.dat #15 (modulo fourteen)
I also spent quite some time on these, though not quite as much as the ones above:
CCLP3 #137 (Vulcan)
CCLP3 #143 (Same Game)
pi.dat #12 (the wrong parity)
computer.dat #10 (different game)
minustwo.dat #4 (D)
KeyboardWielder.dat #121 (In the Line of Fire)
I haven't solved these, but suspect these should also be mentioned:
pi-rejects.dat #8 (bugs)
pi^2.dat #13 (crash and burn)
minusone.dat #9
minustwo.dat #8 (H)
There's only a couple in there that are challenging to execute once you know what to do. I also remember taking forever to solve Checkerboard I long ago without a map :-)
-Miika