15-May-2014, 5:56 PM
[5/14/2014 10:24:30 PM] James Anderson: if the fireballs were arranged differently in the lower section, 376 would be possible
[5/14/2014 10:24:31 PM] Miika: *spent way more than that on mughfe*
[5/14/2014 10:24:46 PM] James Anderson: but the arbitrary initial placement forces a [1] wait and drops it to a .999999999
[5/14/2014 10:25:33 PM | Edited 10:25:36 PM] James Anderson: [or if there wasn't that arbitrary floor tile between the socket and exit in bombs away, 956 would be possible ]
[5/14/2014 10:26:58 PM] Miika: But allow me to paraphrase something you said once: if a specific design prohibits a bold by unlucky arrangement of tiles, just as many other levels will allow a bold by lucky arrangement of tiles.
[5/14/2014 10:27:05 PM] James Anderson: oh, of course
[5/14/2014 10:27:12 PM] James Anderson: it's just frustrating sometimes
[5/14/2014 10:27:30 PM] Miika: Do you think designers try to build toward certain bold routes?
[5/14/2014 10:27:43 PM] Miika: Do you know of ANY examples of this?
[5/14/2014 10:29:19 PM] James Anderson: they all should
[5/14/2014 10:29:21 PM] James Anderson: it should be compulsory
[5/14/2014 10:29:46 PM] James Anderson: punishment for disobedience would be death, of course
[5/14/2014 10:30:59 PM] Miika: But if you have cclpn staff who are not allowed to optimize before release, it's not helping the case. (see Mistakes)
[5/14/2014 10:31:01 PM] James Anderson: they would be kidnapped, brought to iceland, set up on a giant ice rink and a gigantic 1 ton brick of dirt would be hurled at them and as they met their doom i would yell out IF ONLY THAT SLIDING BLOCK HAD ARRIVED HERE AT A SLIGHTLY DIFFERENT TIME, HUH?
[5/14/2014 10:24:31 PM] Miika: *spent way more than that on mughfe*
[5/14/2014 10:24:46 PM] James Anderson: but the arbitrary initial placement forces a [1] wait and drops it to a .999999999
[5/14/2014 10:25:33 PM | Edited 10:25:36 PM] James Anderson: [or if there wasn't that arbitrary floor tile between the socket and exit in bombs away, 956 would be possible ]
[5/14/2014 10:26:58 PM] Miika: But allow me to paraphrase something you said once: if a specific design prohibits a bold by unlucky arrangement of tiles, just as many other levels will allow a bold by lucky arrangement of tiles.
[5/14/2014 10:27:05 PM] James Anderson: oh, of course
[5/14/2014 10:27:12 PM] James Anderson: it's just frustrating sometimes
[5/14/2014 10:27:30 PM] Miika: Do you think designers try to build toward certain bold routes?
[5/14/2014 10:27:43 PM] Miika: Do you know of ANY examples of this?
[5/14/2014 10:29:19 PM] James Anderson: they all should
[5/14/2014 10:29:21 PM] James Anderson: it should be compulsory
[5/14/2014 10:29:46 PM] James Anderson: punishment for disobedience would be death, of course
[5/14/2014 10:30:59 PM] Miika: But if you have cclpn staff who are not allowed to optimize before release, it's not helping the case. (see Mistakes)
[5/14/2014 10:31:01 PM] James Anderson: they would be kidnapped, brought to iceland, set up on a giant ice rink and a gigantic 1 ton brick of dirt would be hurled at them and as they met their doom i would yell out IF ONLY THAT SLIDING BLOCK HAD ARRIVED HERE AT A SLIGHTLY DIFFERENT TIME, HUH?