Quote:Really? I didn't even know odd-step existed in Lynx.
Believe it or not, Lynx actually has eight different steps: even, odd, and then six others titled "even+1", "even+2", "even+3", "odd+1", "odd+2", and "odd+3". (In MS, there are two possible states while you are playing a level: either teeth and blobs will move on their next turn; or they will wait one move and then move. In Lynx, there are eight possible states: teeth/blobs will move on the very next tick; teeth/blobs will wait one frame and then move; teeth/blobs will wait two frames and then move; etc.)
Pressing O before a level will shift the step offset by four (which will take you from even <-> odd just as in MS), and pressing shift+O will shift the step offset by one in case you need precision.
Also, I had a discussion about the initial step in CCLXP2 Teeth with Miika a few months ago:
[8/13/2014 11:26:59 PM] James Anderson: also, the impossibility of the start in even-step is kinda...meh
[8/13/2014 11:54:30 PM] James Anderson: why not just start with the toggle wall closed, and open it after a little bit?
[8/13/2014 11:55:23 PM] Miika: Because then the level would work differently in MS. In theory, the current version works the same in the same way as the original.
[8/14/2014 12:00:32 AM] Miika: I'm sure if I wanted to, I could come up with a way that the step didn't matter, but personally I liked this little twist

[8/14/2014 12:01:18 AM] Miika: I thought it brought something new to the level, and still was in the flavor of 'get out of there at the last possible moment and you'll survive'