21-Dec-2014, 12:04 AM
I'm going to post this in this thread since whatever eventual CCLP4 staff is created will most likely find this information handy.
I recently posted a blog post listing some reasons why I believe CCLP4 needs to be produced sooner rather than later. One of the reasons that I didn't list there is that keeping an eye on the submission pool can help ensure that the voting process isn't a cumbersome task for the community. I think the voting pack approach for CCLP1 did a fair job breaking up the pool into manageable chunks, but 1,647 levels is arguably pushing it. It's a lot to play and rate with care. We're also no longer in the CCLP3 age, where there was more of a gap between the number of submitted levels and the number of levels that were actually Lynx-compatible. Now, Lynx gameplay has become much more mainstream, and most designers have made Lynx compatibility a priority when building levels. For CCLP1, at least 4,484 levels were submitted. This means that 36.73% of the submissions actually made it into voting, with the remaining 63.27% eliminated on the basis of:
First, the sets that are listed on the CC Wiki's CCLP4 page:
To the future CCLP4 staff: you may want to consider putting a cap on this pretty soon, at least for the voters' sake, if not that of the designers who hope to be included in the final product.
I recently posted a blog post listing some reasons why I believe CCLP4 needs to be produced sooner rather than later. One of the reasons that I didn't list there is that keeping an eye on the submission pool can help ensure that the voting process isn't a cumbersome task for the community. I think the voting pack approach for CCLP1 did a fair job breaking up the pool into manageable chunks, but 1,647 levels is arguably pushing it. It's a lot to play and rate with care. We're also no longer in the CCLP3 age, where there was more of a gap between the number of submitted levels and the number of levels that were actually Lynx-compatible. Now, Lynx gameplay has become much more mainstream, and most designers have made Lynx compatibility a priority when building levels. For CCLP1, at least 4,484 levels were submitted. This means that 36.73% of the submissions actually made it into voting, with the remaining 63.27% eliminated on the basis of:
- Incompatibility: possessing a significant difference in difficulty between the MS and Lynx ruleset, containing a known bust that makes the majority of the level a moot point, being unsolvable in one or both of the two rulesets, or being unplayable in the Lynx ruleset.
- Ineligibility: appearing in a previous CCLP, being a credits / cypher / blank / dummy / other text level that would be out of place in an official set, being based on a CC1 level, or being disqualified at the designer's request.
- Not for CCLP1: eliminated by virtue of low fun rating from staff or on the basis of being too difficult for a set targeted at beginners.
First, the sets that are listed on the CC Wiki's CCLP4 page:
- BigOto Returns by Trevor Hedges, containing 100 levels.
- Vitor 10 levels by Victor Tsukamoto, containing 10 levels.
- MyBest37-Lynx by Ian Wilson, containing 37 levels.
- BHLS2 by Ben Hornlitz, containing 70 levels.
- geodave4 by Dave Varberg, containing 44 levels.
- 60 Minutes by lookatthis, containing 60 levels.
- Pit of 100 Tiles by ajmiam, containing 100 levels.
- TS_CCLP4 by Tyler Sontag, containing 88 levels.
- JBLP1 by John Lewis, containing 149 levels.
- Extra_Extra by syzygy, containing 31 levels.
- C1059-1 by Chipster1059, containing 50 levels.
- Alpha by Victor Tsukamoto, containing 47 levels.
- Arcade by Victor Tsukamoto, containing 16 levels.
- ArchieP1 by Archie Pusaka, containing 149 levels.
- BHLS1 by Ben Hornlitz, containing 149 levels.
- Chip56 by Henry Potts, containing 56 levels.
- Chip's Happy Day by Victor Tsukamoto, containing 28 levels.
- DanielB-Lynx by Daniel Bouwmeester, containing 101 levels.
- EricS2 by Eric Schmidt, containing 24 levels.
- History-Places by Ian Wilson, containing 60 levels.
- JacquesS2 by Jacques Smith, containing 148 levels.
- JCCLP2 by Josh Lee, containing 149 levels.
- JRB_CCLP1 by Jonathan Birchall, containing 38 levels.
- KTNUSA2 by Kevin Stallman, containing 45 levels.
- Ida4 by Ida Roberthson, which contains 30 levels.
- JoshuaBoneLP by Joshua Bone, which contains 47 levels.
- JoshL5 by Josh Lee, which will contain 149 levels.
- MikeL3 by Mike Lask, containing 85 levels.
- The Other 100 Tiles by Andrew Menzies, which will contain 100 levels.
- Ultimate Chip 3 by Jeffrey Bardon, containing 149 levels.
- Ultimate Chip 4 by Jeffrey Bardon, which will contain 149 levels.
To the future CCLP4 staff: you may want to consider putting a cap on this pretty soon, at least for the voters' sake, if not that of the designers who hope to be included in the final product.