23-Jan-2015, 12:14 PM
Syzygy,
Sorry for not expounding on my earlier post sooner, as I actually have played many of your levels while going through the voting packs. Here are my thoughts: I think you have a lot of great design ideas in your levels, swastikas notwithstanding. But so many of them can be rather cumbersome to play when they don't contain a healthy sense of scale. It's the principle of "just because you can doesn't mean you should." Levels that fill up as much of the map as possible don't always have to, particularly when the tasks at hand are repeated over and over - whether it's collecting chips, dodging monsters, or just adding more challenges. I think your best levels are the ones that contain themselves (Under the Stairs, Four Corners, Shape Shifter, etc.) and know when to stop.
Sorry for not expounding on my earlier post sooner, as I actually have played many of your levels while going through the voting packs. Here are my thoughts: I think you have a lot of great design ideas in your levels, swastikas notwithstanding. But so many of them can be rather cumbersome to play when they don't contain a healthy sense of scale. It's the principle of "just because you can doesn't mean you should." Levels that fill up as much of the map as possible don't always have to, particularly when the tasks at hand are repeated over and over - whether it's collecting chips, dodging monsters, or just adding more challenges. I think your best levels are the ones that contain themselves (Under the Stairs, Four Corners, Shape Shifter, etc.) and know when to stop.