28-Feb-2015, 11:36 PM
These are some nice designs, especially the one with the teleports and tanks. That one looks like it will be a tough puzzle.
Another suggestion for the second level would be to remove the gravel and then have the paramecia follow the chips instead of the walls, although this would increase the level's difficulty by quite a bit.
Yet another suggestion would be to remove the doors off the gravel and keep the gravel, and then replace the ice with doors. That way you can keep the paramecia following the walls. To make things a bit more interesting, have just one or two paramecia follow their respective chips, similar to Loop Holes, the 64th level of CCLP2. With this second idea, you can also have bugs in half the rooms and paramecia in half the rooms, to help vary things a little.
Another suggestion for the second level would be to remove the gravel and then have the paramecia follow the chips instead of the walls, although this would increase the level's difficulty by quite a bit.
Yet another suggestion would be to remove the doors off the gravel and keep the gravel, and then replace the ice with doors. That way you can keep the paramecia following the walls. To make things a bit more interesting, have just one or two paramecia follow their respective chips, similar to Loop Holes, the 64th level of CCLP2. With this second idea, you can also have bugs in half the rooms and paramecia in half the rooms, to help vary things a little.