18-Jan-2012, 10:46 PM
Quote:And because of that we got Exit Chip in CCLP2. Hooray!
Call me crazy, but I actually like Exit Chip. Although this might be more due to memories of first discovering/solving the level, plus the fact that I don't think I've even played it since 2002, back when invalid tiles were still cool...
To elaborate a bit on the memories - when I first discovered the level in EricS1 and read the hint (not present in the CCLP2 version) that read something like "There's no way you can possibly beat this level, but I can - muahahaha!" and after playing it for a while and finding that the obvious chips were booby-trapped, I actually thought the hint was serious (or at least the first half of it) and that Eric meant that the level was unsolvable... I'm not even sure if I figured it out it was solvable until CCLP2's release, at which point I realized it must be... Even with all the hidden items, it was still a good feeling to finally figure out the solution that I once thought didn't exist...
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels