Initial reactions to CC2
#3
Graphics: I like them mostly. Dated? Well, sure, but that's okay.

Music: I did say that it was okay that the graphics were dated, but the ragtime-style soundtrack to this game is annoying, so I turned it off. Sound effects are loud and unfamiliar but I guess I'll get used to them.

Game Design: There is too much new stuff to process, but I played around in the editor in trying to port CC1 levels to compare...from what I can tell there is both more and less flexibility with the rules in CC2. Levels that were pedantic-compliant on TW seem to generally be able to work in CC2, but otherwise I'm not sure. Once we get used to working in CC2's rules I think the richness of the palette will be a boon to developers and we'll have no trouble finding people who want to make a CCLP for CC2. I can't wait to see what kinds of tricks that our community could come up with. I predict the green pop-up walls will be added to the list of "hated misused features" alongside invisible walls.

Level Design: I haven't played beyond level 20 yet. The early levels are kind of tricky! I really dislike the number of turtle/pop-up variant levels so far. They seem to be introducing new components very slowly, so i figure the "Lesson" levels will continue well into the game with more advanced and difficult components. None of the levels so far have impressed me a lot, but that's fine. I'm sure there are some more of "my" kind of puzzles ahead.

Editor: Frankly it stinks. It crashed the game multiple times (causing me to lose a lot of data...be sure you save before you test a level) and is a pain to use. Someone is going to create a workalike alternative if the problems aren't fixed (it sounds like the devs are going to improve it though, by adding magnification and hopefully patching the crashing bugs).

Multiplayer: This is a thing I didn't expect to see. I don't think I'll ever use it, but that raises some possibilities.

Other: The lack of a Linux version makes me sad, but I can live with it for now. The dev team hasn't mooted the idea of ports, but it is probably not going to be forthcoming.
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Messages In This Thread
Initial reactions to CC2 - by M11k4 - 30-May-2015, 9:30 AM
Initial reactions to CC2 - by FelixNemis - 30-May-2015, 1:35 PM
Initial reactions to CC2 - by tensorpudding - 30-May-2015, 3:10 PM
Initial reactions to CC2 - by quiznos00 - 30-May-2015, 3:45 PM
Initial reactions to CC2 - by Ihavenoname248 - 30-May-2015, 4:40 PM
Initial reactions to CC2 - by Flareon350 - 30-May-2015, 9:09 PM
Initial reactions to CC2 - by mobius - 31-May-2015, 3:36 PM
Initial reactions to CC2 - by Pilosus - 31-May-2015, 9:36 PM
Initial reactions to CC2 - by AdrenalinDragon - 01-Jun-2015, 11:51 AM
Initial reactions to CC2 - by mobius - 01-Jun-2015, 6:50 PM
Initial reactions to CC2 - by geodave - 02-Jun-2015, 2:32 PM
Initial reactions to CC2 - by FelixNemis - 02-Jun-2015, 2:37 PM
Initial reactions to CC2 - by geodave - 02-Jun-2015, 2:38 PM
Initial reactions to CC2 - by FelixNemis - 02-Jun-2015, 2:41 PM
Initial reactions to CC2 - by Pilosus - 02-Jun-2015, 4:33 PM
Initial reactions to CC2 - by geodave - 03-Jun-2015, 12:00 PM
Initial reactions to CC2 - by CraigV - 04-Jun-2015, 2:19 AM
Initial reactions to CC2 - by Pulluxx - 06-Jun-2015, 12:22 PM
Initial reactions to CC2 - by mobius - 06-Jun-2015, 9:49 PM
Initial reactions to CC2 - by Eric119 - 06-Jun-2015, 10:00 PM
Initial reactions to CC2 - by ManipulatorGeneral - 07-Jun-2015, 1:56 PM

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