I do like it, but there are some things I will have to mention.
It could have used a whole lot more polish. Choice of support functions (options/etc), having a bare-bone GUI for almost everything, a few minor bugs here and there, Scott Joplin music rather than original tunes, sound effects with unbalanced volume... I beta-tested the CC1 levelset in CC2 a week prior to release, and in fact the game did not get looping music untill just before release day!
In my opinion, the game would problably had benefited a lot from a few more testers, and quite a few more feedback sessions between the testers and Chuck. While a programmer thinks "functionality", a designer thinks "experience", and it's very easy to forget or de-prioritize the later when having to both code and design everything yourself.
When it comes to the levels, I did not like the slow phase in the first 1/3 of the game. I did neither like how diverse they were, as this makes it feel like just a bunch of random individual levels tucked together in a set.* This feeling is strengthened even more by the inclusion of a few very weak levels. Again, more testers/feedback would have benefited here.
But gameplay is what I bought this for after all, and it's amazing! It absolutely feels like the Lynx version of CC1, but just with a whole lot more.
*(I, for once, liked the homogenity of the levels in CC1. It made the game feel more consistent.)
It could have used a whole lot more polish. Choice of support functions (options/etc), having a bare-bone GUI for almost everything, a few minor bugs here and there, Scott Joplin music rather than original tunes, sound effects with unbalanced volume... I beta-tested the CC1 levelset in CC2 a week prior to release, and in fact the game did not get looping music untill just before release day!
In my opinion, the game would problably had benefited a lot from a few more testers, and quite a few more feedback sessions between the testers and Chuck. While a programmer thinks "functionality", a designer thinks "experience", and it's very easy to forget or de-prioritize the later when having to both code and design everything yourself.
When it comes to the levels, I did not like the slow phase in the first 1/3 of the game. I did neither like how diverse they were, as this makes it feel like just a bunch of random individual levels tucked together in a set.* This feeling is strengthened even more by the inclusion of a few very weak levels. Again, more testers/feedback would have benefited here.
But gameplay is what I bought this for after all, and it's amazing! It absolutely feels like the Lynx version of CC1, but just with a whole lot more.
*(I, for once, liked the homogenity of the levels in CC1. It made the game feel more consistent.)