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I'm just gonna put this up here too. I'm working on a levelset, my first, and I would greatly appreciate feedback, or just anyone testing it out! I'm gonna try to make a levelset where Melinda is the main character, so you will play her on most levels.
Levels notes:
1 I WAS A PRESCHOOL DROPOUT
An introductory level, introducing most of the new mechanics in CC2. But not designed as a lesson-type level, it's a bit hard in places.
2 MELINDA'S MODERN LIFE
This level started out as a level where pushing one ice block would affect the rest of the level. I kind of dropped the idea and made it into a simple puzzle to start with.
3 POLITICIAN HOUSE
A level where thieves everywhere decides what areas you can use what tools in.
4 LITTLE BO PEEP
I wanted to make a smaller, easy level early in the set. This level requires some knowledge of each room in order to proceed.
5 MO CHIPS MO PROBLEMS
A level wherein you have a finite supply of Chip characters that you can either choose to use, or send to goal immediately. More Chips used will make the level easier, but the ending more difficult.
6 SOOTHSAYING
A block-pushing puzzle in a blue maze where you have to use the new teleports to your best advantage. Fortunately, there is many hints as how to proceed.
7 EBENEZER
This is a level based on the Charles Dickens' novel. My ghost-level
8 A DAY AT THE POOL
A small, easier water-filled level where you have a finite supply of fins and must choose to play either Melinda or Chip for your limited amount of dips.
9 HAMSTER WHEEL
This is an old level I made, the only one from back then that I thought was good enough to fit in. It's a level which you have to run a certain amount of laps round. Updated for CC2.
10 SNOWBLIND
A shorter level with more random elements than I usually prefer. I'd like to think the duration makes up for it. Would like some opinions on that.
11 DOWN THE RABBIT HOLE
Another thematic level, this is the biggest of the levels so far, with many ways to solve it. Has some hard to get bonuses that I'm pretty satisfied with.
12 CLOCKWORK
A 'boss' level, which means a real hard puzzle to test your mettle so far. If the time on the clock runs out, a teeth will be cloned where Chip is.
13 PLAYGROUND
A seemingly simple sandbox-type level where you have to solve a problem with the two cloning machines you have available.
14 GREED
On this level, you will want as few chips as possible. One where you have to plan every move carefully. I wonder how difficult it is.
15 CAKE EATER
An easier and smaller puzzle, where I finally get around to using the speed boots properly.
16 LAUNDRY DAY
You will go for several laps around this level, trying to figure out how to get all chips.
17 SUSPENDED IN TIME
Take as much time as you like in the beginning to plan your moves, after that the clock is on.
18 CORPORATE SLOGAN
I wanted a level where Melinda's inability to walk on dirt and gravel made the player have to think a bit like a monster. Partly inspired by Socialist Action.
19 SOMETHING'S AFOOT
A mysterious level. Based on a Twilight Zone episode. One of my favorites in the set.
20 SKYSCRAPER ESCAPADES
I wanted to experiment and make a level which was only 3 tiles wide. After finding that to be not possible in the editor, it became a skyscraper!
21 THE MELINDA SEQUENCE
Inspired by two different CC1 levels (which ones I'm sure you can figure out). You can see all rooms from the beginning, all you need to do is figure out the 'sequence'.
22 GREAT EXPECTATIONS
This level has some hidden information, but it's not very difficult (in my opinion, would love to have more opinions on that).
23 BLOBPARTY
So I made a blob leve- wait, you begin with the helmet! I wanted to make a blob level that is more strategic, but blob haters are free to skip this one
24 KEMIT-CAL REACTION
In this level you will trade bowling balls for tank and toggle button hits. You can either play this level very safe or use some of your bowling balls for bonus points.
25 CARNIVAL
The idea for this level came from the image of the player in a conga line with a lot of teeth . I'm satisfied that there's a lot of different strategies to win this one.
26 EYE KNOW
I wanted to make a level where the secret eye is really useful. The shortest way to solve it takes luck, and to get the most bonuses you need a boatload of luck (or speed). But there are multiple other safer ways to solve it.
27 GAUNTLET
I'm not sure how challenging this level is, getting the bonuses can be a bit tricky.
28 SCIENCE FAIR PROJECT
An experimental level where you program fireballs to press buttons at selected intervals. Subconsciously, this became a homage to Perfect Match.
29 BARBECUE CHIPS
There is a simple solution and a clever solution to this level, getting the bonus will require the latter.
30 NON SEQUITUR
This level will require some outside the box thinking in order to solve.
I'm just gonna put this up here too. I'm working on a levelset, my first, and I would greatly appreciate feedback, or just anyone testing it out! I'm gonna try to make a levelset where Melinda is the main character, so you will play her on most levels.
Levels notes:
[Click to Show Content]
1 I WAS A PRESCHOOL DROPOUT
An introductory level, introducing most of the new mechanics in CC2. But not designed as a lesson-type level, it's a bit hard in places.
2 MELINDA'S MODERN LIFE
This level started out as a level where pushing one ice block would affect the rest of the level. I kind of dropped the idea and made it into a simple puzzle to start with.
3 POLITICIAN HOUSE
A level where thieves everywhere decides what areas you can use what tools in.
4 LITTLE BO PEEP
I wanted to make a smaller, easy level early in the set. This level requires some knowledge of each room in order to proceed.
5 MO CHIPS MO PROBLEMS
A level wherein you have a finite supply of Chip characters that you can either choose to use, or send to goal immediately. More Chips used will make the level easier, but the ending more difficult.
6 SOOTHSAYING
A block-pushing puzzle in a blue maze where you have to use the new teleports to your best advantage. Fortunately, there is many hints as how to proceed.
7 EBENEZER
This is a level based on the Charles Dickens' novel. My ghost-level
8 A DAY AT THE POOL
A small, easier water-filled level where you have a finite supply of fins and must choose to play either Melinda or Chip for your limited amount of dips.
9 HAMSTER WHEEL
This is an old level I made, the only one from back then that I thought was good enough to fit in. It's a level which you have to run a certain amount of laps round. Updated for CC2.
10 SNOWBLIND
A shorter level with more random elements than I usually prefer. I'd like to think the duration makes up for it. Would like some opinions on that.
11 DOWN THE RABBIT HOLE
Another thematic level, this is the biggest of the levels so far, with many ways to solve it. Has some hard to get bonuses that I'm pretty satisfied with.
12 CLOCKWORK
A 'boss' level, which means a real hard puzzle to test your mettle so far. If the time on the clock runs out, a teeth will be cloned where Chip is.
13 PLAYGROUND
A seemingly simple sandbox-type level where you have to solve a problem with the two cloning machines you have available.
14 GREED
On this level, you will want as few chips as possible. One where you have to plan every move carefully. I wonder how difficult it is.
15 CAKE EATER
An easier and smaller puzzle, where I finally get around to using the speed boots properly.
16 LAUNDRY DAY
You will go for several laps around this level, trying to figure out how to get all chips.
17 SUSPENDED IN TIME
Take as much time as you like in the beginning to plan your moves, after that the clock is on.
18 CORPORATE SLOGAN
I wanted a level where Melinda's inability to walk on dirt and gravel made the player have to think a bit like a monster. Partly inspired by Socialist Action.
19 SOMETHING'S AFOOT
A mysterious level. Based on a Twilight Zone episode. One of my favorites in the set.
20 SKYSCRAPER ESCAPADES
I wanted to experiment and make a level which was only 3 tiles wide. After finding that to be not possible in the editor, it became a skyscraper!
21 THE MELINDA SEQUENCE
Inspired by two different CC1 levels (which ones I'm sure you can figure out). You can see all rooms from the beginning, all you need to do is figure out the 'sequence'.
22 GREAT EXPECTATIONS
This level has some hidden information, but it's not very difficult (in my opinion, would love to have more opinions on that).
23 BLOBPARTY
So I made a blob leve- wait, you begin with the helmet! I wanted to make a blob level that is more strategic, but blob haters are free to skip this one
24 KEMIT-CAL REACTION
In this level you will trade bowling balls for tank and toggle button hits. You can either play this level very safe or use some of your bowling balls for bonus points.
25 CARNIVAL
The idea for this level came from the image of the player in a conga line with a lot of teeth . I'm satisfied that there's a lot of different strategies to win this one.
26 EYE KNOW
I wanted to make a level where the secret eye is really useful. The shortest way to solve it takes luck, and to get the most bonuses you need a boatload of luck (or speed). But there are multiple other safer ways to solve it.
27 GAUNTLET
I'm not sure how challenging this level is, getting the bonuses can be a bit tricky.
28 SCIENCE FAIR PROJECT
An experimental level where you program fireballs to press buttons at selected intervals. Subconsciously, this became a homage to Perfect Match.
29 BARBECUE CHIPS
There is a simple solution and a clever solution to this level, getting the bonus will require the latter.
30 NON SEQUITUR
This level will require some outside the box thinking in order to solve.
My levelset: https://forum.bitbusters.club/thread-1491.html
Any feedback is much appreciated!
Any feedback is much appreciated!