A really nice level set with some great levels.
Included replays would imo be a nice thing.
Let's have a look at the levels:
The rating CDEF, C=how much I like the concept, D=difficulty of figuring out what to do (i.e. puzzle), E=difficulty of executing solution (i.e. action), F=how much fun I had playing it, is subjective and just a just a comparison among different levels in this set.
01 PoisonBackyard
Nice level, and not too difficult, but the tight time limit makes a first try really hard. I would prefer 50 seconds more for such a level. Not quite sure why the green key has to be hidden as well...
CDEF 4323
02 GreenAppleHarvest
A lot of relatively precise timing and monster dodging, imo to long to be fun.
CDEF 1151
03 BlockTug
A really beautiful level, quite easy, but minor thing, the ways the blocks have to be moved could be shorter for my taste.
CDEF 2112
04 Minions
A really fun to play level
CDEF 3225
05 TempleBypass
A nice little level.
CDEF 3223
06 ClockExperiment
The force floor part at the start is a bit annoying, depending on when you push the blocks exactly, it is either easy to pull or push them off, or really hard for some reason, but other than this, which has not too much to do with the level design, a good solid level.
CDEF 2242
07 MarineScienceMuseum
Really liked the bottom two puzzles, the left one took me quite a while to figure out what you are supposed to do.
CDEF 5524
08 TricksandTrade
Found the starting puzzle really good.
CDEF 4313
09 Eastbound
Some nice puzzles, but really long for the amount you can screw up.
Since already in other posts described, busted, no rating.
10 WitheredSavanna
The used tiles / colors make this level harder and more confusing than necessary, and too much monster dodging for me.
CDEF 1451
11 DiscoveryBay
A really beautiful designed level
CDEF 4314
12 Casper
A bit surprised to read what other people think about this one. Found it relatively straight forward, to find out what to do, and therefor probably didn't noticed anything about the time limit. A really nice level.
CDEF 4323
13 DimensionalDeletion
Interesting concept for a small level, but not enough time to be a fun level. If it should be fun to play, it needs probably at least 30 seconds more on the clock.
CDEF 2151
14 Ectoplasm
Some really tricky puzzles, some solved via trial and error. Really nice level
CDEF 4543
15 ConservationOfKeys
In a way, more a simple bonus level, yet a fun concept.
CDEF 2113
Included replays would imo be a nice thing.
Let's have a look at the levels:
The rating CDEF, C=how much I like the concept, D=difficulty of figuring out what to do (i.e. puzzle), E=difficulty of executing solution (i.e. action), F=how much fun I had playing it, is subjective and just a just a comparison among different levels in this set.
01 PoisonBackyard
Nice level, and not too difficult, but the tight time limit makes a first try really hard. I would prefer 50 seconds more for such a level. Not quite sure why the green key has to be hidden as well...
CDEF 4323
02 GreenAppleHarvest
A lot of relatively precise timing and monster dodging, imo to long to be fun.
CDEF 1151
03 BlockTug
A really beautiful level, quite easy, but minor thing, the ways the blocks have to be moved could be shorter for my taste.
CDEF 2112
04 Minions
A really fun to play level
CDEF 3225
05 TempleBypass
A nice little level.
CDEF 3223
06 ClockExperiment
The force floor part at the start is a bit annoying, depending on when you push the blocks exactly, it is either easy to pull or push them off, or really hard for some reason, but other than this, which has not too much to do with the level design, a good solid level.
CDEF 2242
07 MarineScienceMuseum
Really liked the bottom two puzzles, the left one took me quite a while to figure out what you are supposed to do.
CDEF 5524
08 TricksandTrade
Found the starting puzzle really good.
CDEF 4313
09 Eastbound
Some nice puzzles, but really long for the amount you can screw up.
Since already in other posts described, busted, no rating.
10 WitheredSavanna
The used tiles / colors make this level harder and more confusing than necessary, and too much monster dodging for me.
CDEF 1451
11 DiscoveryBay
A really beautiful designed level
CDEF 4314
12 Casper
A bit surprised to read what other people think about this one. Found it relatively straight forward, to find out what to do, and therefor probably didn't noticed anything about the time limit. A really nice level.
CDEF 4323
13 DimensionalDeletion
Interesting concept for a small level, but not enough time to be a fun level. If it should be fun to play, it needs probably at least 30 seconds more on the clock.
CDEF 2151
14 Ectoplasm
Some really tricky puzzles, some solved via trial and error. Really nice level
CDEF 4543
15 ConservationOfKeys
In a way, more a simple bonus level, yet a fun concept.
CDEF 2113