29-Jun-2015, 9:12 AM
(This post was last modified: 29-Jun-2015, 9:34 AM by Alan Redgown.)
Quote:06 TUNNELIt sure seems that way. I keep getting the sequence, "ant, spider, blue tank, teeth," even if I wait a bit before moving the blue tank. Maybe this is deliberate, but I don't see how ti's possible when you get teeth. Changing blob behaviors under "Properties" would remedy this. I used "Extra random" for my Blob Slots level.
Am I missing something or are you completely screwed if a blob turns into a teeth? Every time I’ve played I end up with a teeth blocking up everything and preventing any further progress.
EDIT: Anyway, I feel that the cleverest level of the set is 11, Be the Block. I had a lot of fun with 19, Stronger in Numbers, as well, but I'll admit I didn't finish it. It's nice to see someone putting logic gates to good use!
Progress:
CC1, CC2, CCLP1, CCLP2, JBLP1, Pit of 100 Tiles: Complete!
CCLP3: (exact progress lost to the sands of time, will have to try again at some point)
CCLP4: 30/149
The Other 100 Tiles: 75/100
Jacques.dat: 109/986
CC1, CC2, CCLP1, CCLP2, JBLP1, Pit of 100 Tiles: Complete!
CCLP3: (exact progress lost to the sands of time, will have to try again at some point)
CCLP4: 30/149
The Other 100 Tiles: 75/100
Jacques.dat: 109/986