Thanks for your review and comments to the levels
The focus creating these levels was more on the puzzles then any theme but perhaps this can be improved in the future. The level titles are a real problem, I'm not really creative with them (btw good ideas are welcome), and a band stole my name (OK, probably I should have searched the web first before giving names to levels, or hear more pop songs, but the latter will probably not happen...)
04: This one might really be a little boring, but on the other hand, as long as it is not really annoying, unfun or broken, it might just adds a bit to the variety of different level types, and how bad could it be, to send some bugs to their well earned scuba diving holidays - or whatever they do in the water - after be annoying to players in other levels.
07: I'll probably change the bombs on the FFs in a way that you don't have to worry about them if you don't want to save additional time. Since you don't have to collect all the chips from the monsters, I think this area isn't too mean...
10: Since the replays (via F3 in the editor) of the levels (should at least) show all solutions, there is no room for such deception
12: The last room is strongly inspired by Joshua Bones level Construction Zone from the main cc2 level set, as I really liked the resulting checkered pattern.
14: For the sake of irony this one will be named after a song, however it took quite some time to find a nice song where google's results aren't something completely different or some other song. The new title will probably be Beijing Demons.
The idea of mechanism is again borrowed from Joshua, it's in his new level set in Redemption Level.
The focus creating these levels was more on the puzzles then any theme but perhaps this can be improved in the future. The level titles are a real problem, I'm not really creative with them (btw good ideas are welcome), and a band stole my name (OK, probably I should have searched the web first before giving names to levels, or hear more pop songs, but the latter will probably not happen...)
04: This one might really be a little boring, but on the other hand, as long as it is not really annoying, unfun or broken, it might just adds a bit to the variety of different level types, and how bad could it be, to send some bugs to their well earned scuba diving holidays - or whatever they do in the water - after be annoying to players in other levels.
07: I'll probably change the bombs on the FFs in a way that you don't have to worry about them if you don't want to save additional time. Since you don't have to collect all the chips from the monsters, I think this area isn't too mean...
10: Since the replays (via F3 in the editor) of the levels (should at least) show all solutions, there is no room for such deception
12: The last room is strongly inspired by Joshua Bones level Construction Zone from the main cc2 level set, as I really liked the resulting checkered pattern.
14: For the sake of irony this one will be named after a song, however it took quite some time to find a nice song where google's results aren't something completely different or some other song. The new title will probably be Beijing Demons.
The idea of mechanism is again borrowed from Joshua, it's in his new level set in Redemption Level.