Thanks a lot for your feedback again!
06: The main intention here was to build a big fun to play maze (at least some kind of), with a few really easy puzzles (if you can call them this). Good to hear that it is a success in this regard. Added some bonus time now, to avoid any time problems as long as no one gets completely lost.
16: No Way Back is really a bit mean in this regard, the chip, the blue teleport and the toggle walls. There is always something where you have to carefully look ahead...
17: Hmmm... Obviously one of the cases, where knowing what to do, made me think, it's pretty clear how to find it out, but it isn't.
Now added a clue, which states:
Direct the tank X positions towards you, iff you are on the same row or column.
I hope this hint is understandable, it means at the start, you can e.g. direct the yellow tank 1 position upwards, which is 2 tiles, by pressing the column button at the top with the number 1. The number 0 means, there can't be a position change in this direction at this position. The tank always has to end up on tiles with a pink button, otherwise you are stuck, and that's true as well, if the tank is destroys by a flame thrower.
All the buttons however should work as intended, I recall testing this thoroughly. I think it's a really interesting type of puzzle, and definitely nothing I ever saw in cc before, so I hope you give this one another chance.
19: Yes, the name chosen with regards to chess (thinking where every peace will end up after some moves but the blue floor tiles made their contribution as well ^^) - normally, I've to admit, I'm not the biggest fan of chess, but after the epic match Yi vs Bruzón a week ago, I thought that there has to be an allusion to chess in there.
20: I really was unsure, when making this one, if it's either really straight forward or really tricky. Since I tended towards the latter, I indirectly marked the end positions of all three blocks, and this way I think it should be doable without spending too much time (what ever this means). But somehow glad to hear that it's not trivial as a result of this measures
23: Initially I was going to make it a E-curve with n=2, but after finishing half the level, I realized that it's way too big, and made a new one with a Hilbert curve, again with n=2. It's true, it gets a bit tedious, but otherwise you wouldn't see anything of the fractal structure. Though it's not included in the pack because it's exciting to play, but the fact that I like the look of the level
A virtual medal (some nice picture or rather a quick and dirty made ray tracing one) can be the reward B)
06: The main intention here was to build a big fun to play maze (at least some kind of), with a few really easy puzzles (if you can call them this). Good to hear that it is a success in this regard. Added some bonus time now, to avoid any time problems as long as no one gets completely lost.
16: No Way Back is really a bit mean in this regard, the chip, the blue teleport and the toggle walls. There is always something where you have to carefully look ahead...
17: Hmmm... Obviously one of the cases, where knowing what to do, made me think, it's pretty clear how to find it out, but it isn't.
Now added a clue, which states:
Direct the tank X positions towards you, iff you are on the same row or column.
I hope this hint is understandable, it means at the start, you can e.g. direct the yellow tank 1 position upwards, which is 2 tiles, by pressing the column button at the top with the number 1. The number 0 means, there can't be a position change in this direction at this position. The tank always has to end up on tiles with a pink button, otherwise you are stuck, and that's true as well, if the tank is destroys by a flame thrower.
All the buttons however should work as intended, I recall testing this thoroughly. I think it's a really interesting type of puzzle, and definitely nothing I ever saw in cc before, so I hope you give this one another chance.
19: Yes, the name chosen with regards to chess (thinking where every peace will end up after some moves but the blue floor tiles made their contribution as well ^^) - normally, I've to admit, I'm not the biggest fan of chess, but after the epic match Yi vs Bruzón a week ago, I thought that there has to be an allusion to chess in there.
20: I really was unsure, when making this one, if it's either really straight forward or really tricky. Since I tended towards the latter, I indirectly marked the end positions of all three blocks, and this way I think it should be doable without spending too much time (what ever this means). But somehow glad to hear that it's not trivial as a result of this measures
23: Initially I was going to make it a E-curve with n=2, but after finishing half the level, I realized that it's way too big, and made a new one with a Hilbert curve, again with n=2. It's true, it gets a bit tedious, but otherwise you wouldn't see anything of the fractal structure. Though it's not included in the pack because it's exciting to play, but the fact that I like the look of the level
A virtual medal (some nice picture or rather a quick and dirty made ray tracing one) can be the reward B)