I've updated the set with five more levels
I've fixed this on EBENEZER. I've also fixed the bust that you reported on A DAY AT THE POOL. Thanks for the response as usual
I think so too Joshua, it was a really clever way of solving the level, so I would like to keep it in. Right now by fixing the bust you can end up with 3 items in your inventory at the end (one being the dynamite), I hope it is still possible to pull of (I haven't been able to do it myself ).
I also removed a lot of ants from CORPORATE SLOGAN and made some more tweaks to it. Would like some feedback on if it makes the level more inviting
Quote:For the end, if the exit with the teeth is moved two blocks to the right, it's enough to have a peek at the edge of the screen when standing at the left wall at the starting area, which would imo remove the feeling of, I didn't have a chance to know what's coming...
I've fixed this on EBENEZER. I've also fixed the bust that you reported on A DAY AT THE POOL. Thanks for the response as usual
Quote:I'll weigh in on EBENEZER. I actually really enjoyed the exit puzzle with the teeth, because I had access to two dirt blocks from the center room below, and 4 items in my inventory. Thus it was just a puzzle of using the items and blocks to corral the teeth in the starting room, and then run to the exit. It definitely makes the puzzle harder, but I quite enjoyed it, and so if you do take it out, I wouldn't mind seeing that concept in another level.
I think so too Joshua, it was a really clever way of solving the level, so I would like to keep it in. Right now by fixing the bust you can end up with 3 items in your inventory at the end (one being the dynamite), I hope it is still possible to pull of (I haven't been able to do it myself ).
I also removed a lot of ants from CORPORATE SLOGAN and made some more tweaks to it. Would like some feedback on if it makes the level more inviting
My levelset: https://forum.bitbusters.club/thread-1491.html
Any feedback is much appreciated!
Any feedback is much appreciated!