DOS Version of Chips Challenge
#7
Hey John, thanks for writing all that up. I really should have done that myself, but I guess I never got around to it.

ccexplore and I decoded the file format independently of each other. If it had been only one of us, that person would probably have written it down for the benefit of the other, but as it happened it never was necessary.

I can't tell you how excited I was to have this format decoded, especially after ccexplore pointed out that the DOS files were identical to the ones embedded in the Lynx ROM image. Up until that time, everything I knew about the Lynx game came from experimenting with the original 148 levels. Any situation that I couldn't engineer within those levels couldn't be explored. Do tanks on ice turn around if you press a blue button? Before this I had no way to tell. (They don't, by the way, and I fixed this in version 1.1.2.) Anyway, once I had this information and written c4 the Lynx logic went from like 95% accurate to 99% accurate.
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Messages In This Thread
DOS Version of Chips Challenge - by budugoo - 25-Apr-2013, 2:07 AM
DOS Version of Chips Challenge - by uyjulian - 25-Apr-2013, 10:57 AM
DOS Version of Chips Challenge - by tensorpudding - 25-Apr-2013, 11:10 AM
DOS Version of Chips Challenge - by budugoo - 25-Apr-2013, 11:37 AM
DOS Version of Chips Challenge - by Eric119 - 23-May-2013, 9:02 PM
DOS Version of Chips Challenge - by John Elliott - 21-Jul-2015, 7:35 PM
DOS Version of Chips Challenge - by breadbox - 24-Jul-2015, 9:02 PM
DOS Version of Chips Challenge - by breadbox - 24-Jul-2015, 9:07 PM

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