26-Jul-2015, 4:48 AM
Quote:If a creature on a clone machine is processed later than the creature that pushed the clone button, then it gets an ordinary move in addition to the skipped frame. But if the creature was processed earlier, then it doesn't get that move.
So "clone desynchronization" is just "release boosting" under a different name, if I understand you correctly. It's the same effect in both cases. (Basically: when initiating an involuntary move due to a button press, the first frame happens when the button is pushed.)
I actually did write up a description of release boosting back when I first figured it out, but it was just a post I made to the annexcafe newsgroup, and I never saved a copy of it anywhere else. Perhaps I should have. This was the big bug that I fixed for the 0.5 release. I spent hours examining the game running under Handy before I figured out what was going on.